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  1. #21
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Waliel View Post
    F2 is already worth it at 6 or more mobs.
    IIRC that’s if you don’t take T4 into account. Once you do, it ends up more economical to avoid F2 until you’ve got like eleven or twelve mobs.

    All that said I’d like it to be worthwhile to go F2 F2 Flare in “standard” aoe situations, like if there’s just four or five targets. You know, whenever the total potency on Fire2 exceeds the total on Fire4.
    (0)

  2. #22
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Even with 3 targets, F2 is almost as strong as F4, but the refresh of astral fire and "spread" of damage (rather than letting something die faster than other things) is "worth" it, to me. At 4 targets, it is stronger (320 base potency vs 260). Besides, when are you only going to pull 3 mobs..?
    (0)

  3. #23
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    The question isn’t how F2 compares to F4 but how it compares to Flare. If you have a group of enemies, should you go F2 F2 Flare Flare, or just skip straight to Flare? Turns out it’s mostly the latter, especially since you have Thunder 4 to fill some of Transpose’s cooldown.
    (0)

  4. #24
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I'd say if you get the proc then yes and if you don't then no, but that makes sense and is valid, yeah.
    (0)

  5. #25
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Pence View Post
    They have an identity: Caster turret. Giving them support skills just lets them steal SMNs identity.
    Caster turret isn't their identity in raid environments, as that identity is detrimental as they bring nothing but raw dps that can easily be ruined due to mechanics.

    With my proposed change, their identity is still caster turret, they just bring a little bit of raid identity by giving little phases of extra oomph to everyone because they're literally melting faces.
    (1)

  6. #26
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ashenspire View Post
    My idea for Black Mage is pretty simple. Reward the party simply for having them in your party and doing what they already do - melt faces.

    Meltdown is a spell that's been around since FFVI, and it's come in many incarnations. For FFXIV, I'm thinking it can be a bit like the FFVIII version, but still maintaining its Fire aspect.

    Meltdown - Level 62 Trait

    Fire IV inflicts target with a stack of Meltdown. Meltdown stacks increase damage taken by 1%. All Meltdown stacks are lost when target is hit by Blizzard I, II, III, and IV and Freeze.

    It plays on the idea that you're literally melting the targets defenses. This gives BLMs much needed utility, and most importantly offensive utility. Over a typical F4x6 Rotation, it'd be a 2.17% party damage increase.
    I like the idea, but too many stacks (2.17% permanent buff ? With a 24 000 group DPS it's 520 raid DPS, way too much for just one guy to bring).

    What could be would be that Ice IV has two effects : 3 umbral hearts for you, and three umbral stacks on the boss, that would work kinda like embolden but in debuff and for all kind of damage.
    3 stacks, each stack is a 1% vulne and one stack fades off every 3 seconds (3% > 2% > 1%), so it would be something like 2% average debuff on what, 30% uptime (9sec every 30), which is a 0,6% raid buff (2.5 times more than devotion)

    Plus it would adress the problem of gong back to arr rotation, since it would be on Ice 4
    (0)
    Last edited by Karshan; 10-15-2017 at 05:44 AM.

  7. #27
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    "BLM can't get any utilities or buffs, it'd steal SMN's identity!"

    SMN stole BLM's identity as the SAM of casters tbh if you look at the numbers.
    (using 75th percentiles)
    https://www.fflogs.com/statistics/17#boss=42 <-SMN beats BLM at V1S
    https://www.fflogs.com/statistics/17#boss=43 <-SMN beats BLM at V2S
    https://www.fflogs.com/statistics/17#boss=44 <-SMN not only beats BLM, but beats SAM at V3S.
    https://www.fflogs.com/statistics/17#boss=45 <-SMN not only beats BLM, but beats SAM at ExFaust.
    https://www.fflogs.com/statistics/17#boss=46 <-SMN beats BLM at Neo "The One" Exdeath

    There isn't a single fight in the 75th percentile of the logs where BLM beats SMN. There are two where SMN beats SAM. And on top of that SMN has utility it brings too.

    So this imaginary OP super BLM that is SAM and utility...already exists. It's called SMN.
    (2)

  8. #28
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Karshan View Post
    I like the idea, but too many stacks (2.17% permanent buff ? With a 24 000 group DPS it's 520 raid DPS, way too much for just one guy to bring).

    What could be would be that Ice IV has two effects : 3 umbral hearts for you, and three umbral stacks on the boss, that would work kinda like embolden but in debuff and for all kind of damage.
    3 stacks, each stack is a 1% vulne and one stack fades off every 3 seconds (3% > 2% > 1%), so it would be something like 2% average debuff on what, 30% uptime (9sec every 30), which is a 0,6% raid buff (2.5 times more than devotion)

    Plus it would adress the problem of gong back to arr rotation, since it would be on Ice 4

    A ~2% raid increase isn't too much for one guy. Ninja brings more that with Trick Attack alone, not to mention the enmity tools and slash resist for the tanks to do more dps.
    (1)

  9. #29
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    What I meant was that it would be like an equivalent of +500 to BLM damage, while 500 is the whole span between jobs at 95% on O1S
    (0)

  10. #30
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Sunako View Post
    Buff foul potency 700 - 800 and blm would be fine. Purpose of the job is EXPLOSION!
    ^ this might fix blm
    (0)

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