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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ashenspire View Post

    I'm not trying to make them the new meta class. I just want to see them with a purpose for existing, as they have no real identity currently in raid environments.
    They have an identity: Caster turret. Giving them support skills just lets them steal SMNs identity.
    (2)

  2. #2
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Pence View Post
    They have an identity: Caster turret. Giving them support skills just lets them steal SMNs identity.
    Caster turret isn't their identity in raid environments, as that identity is detrimental as they bring nothing but raw dps that can easily be ruined due to mechanics.

    With my proposed change, their identity is still caster turret, they just bring a little bit of raid identity by giving little phases of extra oomph to everyone because they're literally melting faces.
    (1)

  3. #3
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I have a few SMN nerfs in mind tbh. Remove the Tri-Disaster reset. Remove Rouse. Nerf the potency on Ruin II back to 80. Make Bahamut only proc on spells. Half of those things fix some of the problems with SMN atm too.

    For BLM the only thing you can really buff is Fire IV. Lower it and Blizzard IV's GCD to 2.5, add 10-20 potency, and see how the numbers play out. Any buffs anywhere else benefit the ARR rotation more, which we're trying to discourage atm.
    (0)

  4. #4
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    F4 and B4 currently have a 2.5s gcd. Think you mean cast time.

    Potency buffs are boring. No reason we can't think outside the box.

    This is directly tied to F4, further distancing the SB rotation from the ARR rotation.
    (0)

  5. #5
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I would specifically tie a stacking on-hit debuff to every enemy hit by a fire spell whose mp cost is discounted by an umbral heart. That way using Fire 2 to soften up enemies before you Flare can come back into vogue.

    And, I would make the debuff interact specifically with your other actions - maybe it’s vuln to your next Foul spell, for instance - rather than buff other players. Otherwise there’s be an incentive not to wipe/consume it for others’ sakes.
    (0)

  6. #6
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ferrinus View Post
    That way using Fire 2 to soften up enemies before you Flare can come back into vogue.
    F2 is already worth it at 6 or more mobs.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  7. #7
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Waliel View Post
    F2 is already worth it at 6 or more mobs.
    IIRC that’s if you don’t take T4 into account. Once you do, it ends up more economical to avoid F2 until you’ve got like eleven or twelve mobs.

    All that said I’d like it to be worthwhile to go F2 F2 Flare in “standard” aoe situations, like if there’s just four or five targets. You know, whenever the total potency on Fire2 exceeds the total on Fire4.
    (0)

  8. #8
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Even with 3 targets, F2 is almost as strong as F4, but the refresh of astral fire and "spread" of damage (rather than letting something die faster than other things) is "worth" it, to me. At 4 targets, it is stronger (320 base potency vs 260). Besides, when are you only going to pull 3 mobs..?
    (0)

  9. #9
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Waliel View Post
    F2 is already worth it at 6 or more mobs.
    7, not 6.

    I thought about putting it on all Fire based spells, but you don't use an aoe ice spell in aoe situations, so everything that isn't your primary target would just keep stacking.
    (0)

  10. #10
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Buff foul potency 700 - 800 and blm would be fine. Purpose of the job is EXPLOSION!
    (2)

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