
Caster turret isn't their identity in raid environments, as that identity is detrimental as they bring nothing but raw dps that can easily be ruined due to mechanics.
With my proposed change, their identity is still caster turret, they just bring a little bit of raid identity by giving little phases of extra oomph to everyone because they're literally melting faces.



I have a few SMN nerfs in mind tbh. Remove the Tri-Disaster reset. Remove Rouse. Nerf the potency on Ruin II back to 80. Make Bahamut only proc on spells. Half of those things fix some of the problems with SMN atm too.
For BLM the only thing you can really buff is Fire IV. Lower it and Blizzard IV's GCD to 2.5, add 10-20 potency, and see how the numbers play out. Any buffs anywhere else benefit the ARR rotation more, which we're trying to discourage atm.

F4 and B4 currently have a 2.5s gcd. Think you mean cast time.
Potency buffs are boring. No reason we can't think outside the box.
This is directly tied to F4, further distancing the SB rotation from the ARR rotation.

I would specifically tie a stacking on-hit debuff to every enemy hit by a fire spell whose mp cost is discounted by an umbral heart. That way using Fire 2 to soften up enemies before you Flare can come back into vogue.
And, I would make the debuff interact specifically with your other actions - maybe it’s vuln to your next Foul spell, for instance - rather than buff other players. Otherwise there’s be an incentive not to wipe/consume it for others’ sakes.

IIRC that’s if you don’t take T4 into account. Once you do, it ends up more economical to avoid F2 until you’ve got like eleven or twelve mobs.
All that said I’d like it to be worthwhile to go F2 F2 Flare in “standard” aoe situations, like if there’s just four or five targets. You know, whenever the total potency on Fire2 exceeds the total on Fire4.

Even with 3 targets, F2 is almost as strong as F4, but the refresh of astral fire and "spread" of damage (rather than letting something die faster than other things) is "worth" it, to me. At 4 targets, it is stronger (320 base potency vs 260). Besides, when are you only going to pull 3 mobs..?


Buff foul potency 700 - 800 and blm would be fine. Purpose of the job is EXPLOSION!
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