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  1. #11
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I have a few SMN nerfs in mind tbh. Remove the Tri-Disaster reset. Remove Rouse. Nerf the potency on Ruin II back to 80. Make Bahamut only proc on spells. Half of those things fix some of the problems with SMN atm too.

    For BLM the only thing you can really buff is Fire IV. Lower it and Blizzard IV's GCD to 2.5, add 10-20 potency, and see how the numbers play out. Any buffs anywhere else benefit the ARR rotation more, which we're trying to discourage atm.
    (0)

  2. #12
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    F4 and B4 currently have a 2.5s gcd. Think you mean cast time.

    Potency buffs are boring. No reason we can't think outside the box.

    This is directly tied to F4, further distancing the SB rotation from the ARR rotation.
    (0)

  3. #13
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I would specifically tie a stacking on-hit debuff to every enemy hit by a fire spell whose mp cost is discounted by an umbral heart. That way using Fire 2 to soften up enemies before you Flare can come back into vogue.

    And, I would make the debuff interact specifically with your other actions - maybe it’s vuln to your next Foul spell, for instance - rather than buff other players. Otherwise there’s be an incentive not to wipe/consume it for others’ sakes.
    (0)

  4. #14
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ferrinus View Post
    That way using Fire 2 to soften up enemies before you Flare can come back into vogue.
    F2 is already worth it at 6 or more mobs.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  5. #15
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Waliel View Post
    F2 is already worth it at 6 or more mobs.
    7, not 6.

    I thought about putting it on all Fire based spells, but you don't use an aoe ice spell in aoe situations, so everything that isn't your primary target would just keep stacking.
    (0)

  6. #16
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Buff foul potency 700 - 800 and blm would be fine. Purpose of the job is EXPLOSION!
    (2)

  7. #17
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ashenspire View Post

    I'm not trying to make them the new meta class. I just want to see them with a purpose for existing, as they have no real identity currently in raid environments.
    They have an identity: Caster turret. Giving them support skills just lets them steal SMNs identity.
    (2)

  8. #18
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    As a BLM who is extremely concerned with the awful place that the job is in single target right now, I firmly approve. I'd also propose Blizzard IV adding +10% magic vulnerability for 45 seconds. This is "utility" for PLD and healer damage (and Raiton) as well as other casters (SMNs will always use Sicfrit now with the way Ruin IV works) without being over the top.

    Many factors add together into BLM being weak in practice. It is extremely poor at handling movement/progression, meaning its "damage as utility" is already moot on that point. Consider SAM, which is the samurai of... samurai..... and how it is significantly easier to play than the other melee AND has great mobility AND does high damage with low utility. This alone is a massive problem for BLM.

    All "utility" means is damage that isn't the target's own. Trick Attack is party damage, Battle Litany is party damage, even things like Troubadour theoretically mean that healers have to work less hard and can, you guessed it, add damage. With this in mind, party utility classes and the way they work together with other utilities (hypercharge, stratagem, trick attack, and foe requiem all being up together) is VASTLY superior to anything that any "selfish DPS" job can contribute.
    (0)
    Last edited by Llugen; 10-15-2017 at 01:21 AM.

  9. #19
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sunako View Post
    Buff foul potency 700 - 800 and blm would be fine. Purpose of the job is EXPLOSION!
    It needs more than .66 to 4 more potency per second.
    (0)

  10. #20
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Refer to the other massive BLM thread for a list of suggestions that I have for the class, but tl;dr, the damage that it has right now WOULD be mostly fine (still could use a little buff) if its mobility wasn't such a significant loss. Compare to RDM which can move every other cast not to mention melee combo and other instant casts (Verflare/holy and Swiftcast) and SMN which has a loss of -30 potency for using Ruin II over Ruin III (and can also utilize Ruin IV procs for this).

    "Turret DPS" is just plain and simple NOT OK when your mechanics are like Blizzard in Exdeath and Shinryu Ballad where you have to constantly move for 3-4 seconds, among others. In light of this, buffs/quality of life for mobility would go further than flat potency increases of any kind. For example, Thundercloud refreshing your Astral/Umbral timer would mean not having to lose a Fire IV from movement.
    (0)

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