Quote Originally Posted by Commander_Justitia View Post
But why teach them to improve that, you don't want sustained damage. If a newbie wants to get into PvP he will think he has to do it like that and nothing will get killed.
I think your biggest mistake is claiming you can't do a good sustained while properly timing your bursts. One thing has nothing to do with another. I haven't met a single person that was pissed because for instance they were able to kill the susano EX dummy on time yet failed to handle the real susano EX mechanics... people regardless they are beginners or experts are aware that the dummy tests their numbers, nothing else...by your logic we wouldn't have SSS, because it doesn't test everything it takes to clear fights... and that place is very often utilized by a lot of people testing different sort of rotations, imo it hasn't done anything but help the playerbase with zero downsides. Your approach is unnecessarily overprotective towards the beginner playerbase and extremely unfair towards more advanced players. I'm sorry I'm insisting this much... I just have a hard time understanding why some of you are so reluctant to add something so innocuous yet helpful (to a certain extent? Yes, but helpful).

Quote Originally Posted by ThirdChild_ZKI View Post
due to the potential for use for callouts and notifications of say, skills used or match related items.

I know this isn't what anyone was suggesting at all, but even beyond that it simply raises the question of why it's necessary at all? Call me old fashioned, but experience IS the best teacher. Learn to do it right, learn to do it well, and the numbers will be there, no doubt.
We are talking about a personal DPS meter... much like SSS. You don't find any sort of harassment in the SSS dummies, it doesn't make any sense.

As I said there are multiple variables when winning a game. Experience is an important factor, such as other things. This dummy would just be another tool.


Well I hope this is considered as it wouldn't hurt anyone... those thinking it's unnecessary would always have the choice to ignore it... and those like me curious about the dps difference between certain tanks or dps could finally test their stuff. SE could even implement it in a way where you could properly learn in which order you have to press your buttons so that your burst is higher in less time.