Quote Originally Posted by Commander_Justitia View Post
If you give players a tool to rank themselves they will do it with the data they get. At the moment you can already see the DMG dealt after every match or frontline session, as it doesnt matter at all in PvP if you managed to pull out high numbers in 8minutes, it is already a bad start to begin with. Players who deal damage in culling time, on people with medal stacks, on people who are not shielded, will deal more unmitigated damage. If there are many dead players in your match you already have more downtime. If enemy team has a good healer, he will mitigate way more and vice versa needs way less healing to keep people alive.(less healing doesnt mean = bad healer)


Damage is calculated different from PvE, you can tell exactly by the potency of the skill how much damage it will deal, which makes it very easy to tell how much output you could potentially do.
You talk as if there weren't a million variables in pve, you have people dying there, weaknesses, mechanics either locking you or preventing you from dps properly, inflated aoe dps with adds, a million buffs, different team comps that give you more single target dps, and an endless etc. In fact, there are A LOT more variables in pve than in pvp, yet we have SSS right? By your logic, SSS is pointless because it doesn't take into account all the above variables. Guess what? I've spent dozens of hours in SSS practising stuff and comparing numbers, and I'm grateful SE added this. A parser isn't the beginning and end of everything, but it can help you understand in what order you should presss your buttons in order to maximize your damage, regardless we are talking about simple or more complex rotations.

Quote Originally Posted by Commander_Justitia View Post
The only information we can derive from these damage numbers are if the players are able to press 1-2-3 repeatedly over 8 min if they manage to get over ~ 100k damage. If not then they are most likely afk or not trying or died 10 times. Everything other is really very depended on the course of the match.
By this logic all DPS players do the same damage unless they are afk. Clearly NOT the case.