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    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ok, lets put it this way then. To use your examples of Wyrm Obsidian and branches. They are used in a few synths, and generally in small quantities of 1-2. Why do they need to be removed, when itonly takes a couple of hits on a node to gather the required mats, when you don't need to store them for frequent use. Removing these would mean that they would be replaced with something you use more often, which means you would need to store more, and would increase inventory bloat, not reduce it.
    1. More items = more data= more stress on the servers, Devs complain about this
    2. More different items to use in synth means more space to take up, more data, that doesnt need be using up if they get rid of little use items like that
    3. People do not want to buy those items in stacks of 99 (well atm 4.1 changed that for Wyrm Obsidian because they put it in houses) so NOW people will buy that in stacks of 99 and actually need it, but that can go to another item to that node should it be dropped. Branches suffer from that as well, people do not want those in 99, you are hard pressed to use 99 branches in one go, so if people level off that because random pick or whatever, it can also effect the econ of that item because people will keep going lower and lower. Before 4.1 all obsidians suffered from this.

    Basically they need to remove items because they always complaining there it too much data going to the servers and such, so if that is the case, remove these repeated items. If they can't give us the space for their bloat, trim the bloat, as pointed out:

    Quote Originally Posted by Moonlite View Post
    It is fine that they think they are creating some great immersive world but having the right ratio of stuff to make Copper. But they also need to design inside the limits of their servers. If they didn't have to keep worrying about server strain for inventory where could that time be spent. When the sky is the limit, designing it is great. When it isn't and you repeatedly use excuse's infrastructure, manpower, money you look a little (insert derogatory term of choice here).


    Also here is what I said about lower level items in high synths, you completely took what I said the wrong way:
    Quote Originally Posted by Snow_Princess View Post
    (keep in mind when I speak of item removal it does not hurt gather exp since it is just the same item from the same node basically. Speaking of, if we go to my high steel exmaple, I would not mind keeping it taking iron ore if they removed iron ore from being sold by NPCs, this allows low level gathers get exp and able sell something to higher players like silver ore, Mythril Ore, etc. I always found it odd that iron ore is sold by npcs because of that. But if the item is sold by npc for 4k or less (often 100 gil or less), said items have no business being in 51+ synths, same with rubber, just remove that from higher level stuff.)
    You can't have immersion to this detail when you have the devs complaining servers are over stressed.
    (3)
    Last edited by Snow_Princess; 10-15-2017 at 04:56 AM.