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  1. #1
    Player Snow_Princess's Avatar
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    Princess Sakura
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    Balmung
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    Summoner Lv 52
    Quote Originally Posted by Bacent View Post
    Titanium is a silvered colored metal with low density and high strength. It is notable for having the highest tensile strength-to-density ratio of any metallic element. However, it’s not as hard as some varieties of heat-treated steel.

    Titanium is commonly alloyed with a range of elements including iron, aluminum, and vanadium. Titanium alloys are strong and lightweight making them ideal for automotive, aerospace, military and industrial applications. Two-thirds of all titanium metal produced is used for aircraft parts. Titanium is also highly resistant to seawater corrosion making it perfect for propeller shafts and rigging as well as divers’ knives.


    See my point. Using just metals on their own is....nice, but when you have the proper mix of different metals, you get a product that can be better than the sum of the parts included.
    As I thought, you are using a stawmain or unintentionally misunderstanding what I am saying. You can't Story > functionally when the items in the game do not even exist. There is no Palladium Sand or Durium Sand, there is no reason to have both exist in the game other then to inventory bloat. You can remove one from the game and have the other go in all the synths the other uses. Say we remove Palladium Sand, then Durium Sand + Electrum Ore > Palladium Nugget,nothing is lost other then unnecessary item bloat. This is needed for a game like this that can't manage it's inventory from the 1.0 system not fitting in 2.0 +.

    Retainers can't handle 2.0+, the devs even said so in a way when they said they can't add inventory slots to it. This is why I stated and guessing the other OP, why item management should be removed from retainers and just put items in a bank. If the retainers can't be coded to handle 4.0+ or very hard to, it seems easier to remove item management from them and have it go to a bank of some sorts. Going though 8 different menus and unable to exchange items from retainer to retainer is a flaw, not someone that "better prioritize what you're working on" I do not control what people buy in a poorly made economy from a design standpoint. in the end, things do need to change, some way or another.

    All branches should be removed and replaced by the log that comes from the same tree, there is no reason for them. If you want to even try a 1 story > function argument, why am I making fishing poles from a branch? The fishing poles are not tacky survivalist poles where it is a stick and a string, they are finalized crafted poles that needs a full log or lumber. Then we go to the Camphorwood Log/Camphorwood Branch/Camphor thing, nothing changes making Camphor take 5 logs and not 5 branches. Also Camphorwood Log is unerused anyway so this is a def case of repetitive items that does not need to be there.

    Before 4.1 Obsidian type ores where hardly used, you can delete them out of the game completely and not have it effect much. Wyrm Obsidian was added to current housing (not sure about others) causing Wyrm Obsidian to skyrocket. Wyrm Obsidian can be easly replaced by Raw Chrysolite. If SE further wants to trim down, I would not mind seeing Raw Chrysolite/ Wyrm Obsidian/ Hardsilver Ore condensed into one thing. I also fail to see the need to add Dated Radz-at-Han Coin, etc to the game other then be noob traps for newer players to bloat their inventory. You can just make Raw Chrysolite or something collectable. That would not effect gameplay or balance either.


    Going with "steel" 61+ it is made from a high steel nugget. There is no reason why a lv 61+ syths should be using lv 1 npc items. the nugget is fine being 4/5 sands, then the nugget goes into high steel ingot with 4Koppranickel Ore like now. iron ore to go into high steel nugget should be removed, that is just inventory bloating.

    Yes I see your point, you do not see mine.
    Quote Originally Posted by Bacent View Post
    Then I suggest you stop using peoples' lodestone pages as a means to harass and belittle what others are saying. Just because someone might not craft to the extent you do doesn't mean their opinion is in valid. You're not the queen of all facts. The Lodestone is not a weapon. I suggest you stop using it as one lest you make people dislike you.



    I know people in game that do nothing but craft, but they manage to work with the space they're given in game. Maybe you need to better prioritize what you're working on? You may think you've priortized it properly, but if you have as many issues as you say, I'm sure you can do better.
    How come you are only after me saying there is inventory problems? that is targeting/ harassment/ belittling me. You need to understand, I do not like being told I need better inventory management by someone that basically does not play a lot or just started who does not craft. It would be no different then someone has not stepped in savage giving word first groups advice. Also that kind of thing is mocked on these boards as well when someone calls X easy, people look up FFlogs/achievements/etc and call them out on not having experience, this is no different.

    You tell me I can do better, but SE can do A LOT better with the coding of this game. You can't just comment on one side like that and ignore the other.

    Quote Originally Posted by Magic-Mal View Post
    Luckily, I never said that the gane is totally fine with inventory and agree that many changes should happen. Don't know why OP is getting so hot. The maid glamour, cash shop glamours, monkey adventure glamour whatever it's called, and basically any kind of regional glamour should all be able to be putting in the armoire. I shouldn't have to spare 12 spaces because I have maid chinese and monkey gear. Wedding clothes takes up 8 alone.. Only thing we need now is a glamour log and some more things in the currencies and we're set.


    Funny thing is that you can't show any proof me calling you a hoarder not even once. Because I never called you a hoarder.

    It almost feels like you're angry at the wrong person right now. You're accusing me of all these things I never even said.

    You keep talking about belittling and insulting when you're the one throwing 20 insults at me and belittling me each post. Saying I don't know anything. Telling me how I play my game. How I glamour. What my inventory will look like. And all based off of a Lodestone profile. So.. stop belittling me and insulting me?
    You attacked me here:
    Quote Originally Posted by Magic-Mal View Post
    You should not need 8 retainers at all. I have 2 retainers and one of them uses over 100 of it's slots on GC turn in gear. The other one holds all my glamours and every dye I ever got my hands on. And I still have plenty of space You need to work on your management and organization. I can't stop you of course but you don't need every item in the game for every second. You should hold what you need.

    Plan. lol
    The reason you can get away with that because you do not do much in the game, where is the insult??? just stating a fact, also Read this following quote on why it is an attack and yes that quote you made does imply I am hording and trying to passive/aggressive insult me:
    Quote Originally Posted by Lambdafish View Post
    I have briefly skimmed the viewpoints but I would like to offer a different perspective. The community constantly brings up and shuts down hoarders when this issue comes up without even thinking about why hoarders might exist in the first place. The idea of cutting down crafting recipes is bad (mainly because it hurts the gathering experience, not the crafting one) but there are many things that this game is missing that are sorely needed for inventory management. More inventory space is a band aid fix that will never work and will never be enough. The fact is that the bigger the game grows, the more stuff will be available, and the more the inventory space will be filled (because it is there to be filled).

    Ideas such as glamour log, expanded armoire, expanded currency tab, and inventory overflow within instances are all good quality of life systems that would only benefit the playerbase as a whole. Belittling hoarders does not change that fact.
    (keep in mind when I speak of item removal it does not hurt gather exp since it is just the same item from the same node basically. Speaking of, if we go to my high steel exmaple, I would not mind keeping it taking iron ore if they removed iron ore from being sold by NPCs, this allows low level gathers get exp and able sell something to higher players like silver ore, Mythril Ore, etc. I always found it odd that iron ore is sold by npcs because of that. But if the item is sold by npc for 4k or less (often 100 gil or less), said items have no business being in 51+ synths, same with rubber, just remove that from higher level stuff.)
    Quote Originally Posted by MrSmiley View Post
    This right here, can we stop making excuses for why this mess of an inventory system is ok. Try to suggest improvements for the game, not jump on people for trying to do so.
    thank you
    (2)
    Last edited by Snow_Princess; 10-15-2017 at 02:08 AM.

  2. #2
    Player
    Bacent's Avatar
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    Quote Originally Posted by Snow_Princess View Post
    Yes I see your point, you do not see mine.
    Assumptions. I see the 'point' you're trying to make.


    chrys·o·lite
    ˈkrisəˌlīt
    noun
    a yellowish-green or brownish variety of olivine, used as a gemstone

    ob·sid·i·an
    əbˈsidēən,äbˈsidēən
    noun
    a hard, dark, glasslike volcanic rock formed by the rapid solidification of lava without crystallization


    Really, so one could easily replace the other? One is a crystal/gemstone, while the other doesn't crystallize and is glasslike. Both have widely differing uses.

    Don't compare stuff blindly when you can't be arsed to look things up.


    And so what? about Palladium and Durium. You can only use so many metals that actually exist in games before you need to throw in some fantasy based ones to keep things going, or even altering stuff that exists in real life and having the area/climate/ect directly affect what goes on

    Metals made up in this way can have much differing characteristics cause by the existence of creatures that don't exist, as well as a magic based world altering things that could never happen in real life. Fantasy items like that honestly interest me because I wonder what happened different in the game's world that caused those elements to exist. You're just taking the items at a flat face value and nothing more.

    Here's the difference between iron sand, and iron ore

    Iron Sand - It comprises mainly magnetite, Fe3O4, and also contains small amounts of titanium, silica, manganese, calcium and vanadium.

    Iron ore - The iron itself is usually found in the form of magnetite (Fe3O4, 72.4% Fe), hematite (Fe2O3, 69.9% Fe), goethite (FeO(OH), 62.9% Fe), limonite (FeO(OH)·n(H2O), 55% Fe) or siderite (FeCO3, 48.2% Fe).



    Did I lose you? Iron Ore and Iron Sand have differing elements occurring in them. If things work the same in the game's world for the items, I don't see why Palladium Sand/Ore would be all that different in what composes the item themselves.


    And another known fact - Many high priced metals in real life have small bits of cheap/common elements in it. It's part of stuff being an ALLOY.

    Think there might be more purity in a high steel ingot compared to a steel ingot? Maybe there's better materials that are a bit more scarce.


    Also, do you know the difference in a log and a branch? They should be fairly obvious. There's differing factors depending on the tree its self. What's the hardness rating of the wood when it's been worked with. How much stronger is the log compared to the branch. The grain of the wood. Are you using the center cut of multiple logs to get the best quality out of the wood. SO MANY FACTORS THAT GO IN TO WHAT YOU ARE MAKING!!!!!!!


    Stop thinking of in game items as just 'bits of code that can be changed to make stuff easier', and try treating things like actual items that you hold and work with. The crafting process people do in game reflects a bit of the process IRL that goes into making items.

    You can't just get rid of items and force other things to just replace them. Could you get rid of a baby and then put another baby in their place and say it's the same thing?
    (3)

  3. #3
    Player Snow_Princess's Avatar
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    Quote Originally Posted by Bacent View Post
    Assumptions. I see the 'point' you're trying to make.
    chrys·o·lite
    ˈkrisəˌlīt
    noun
    a yellowish-green or brownish variety of olivine, used as a gemstone

    ob·sid·i·an
    əbˈsidēən,äbˈsidēən
    noun
    a hard, dark, glasslike volcanic rock formed by the rapid solidification of lava without crystallization


    Really, so one could easily replace the other? One is a crystal/gemstone, while the other doesn't crystallize and is glasslike. Both have widely differing uses.

    Don't compare stuff blindly when you can't be arsed to look things up.


    And so what? about Palladium and Durium. You can only use so many metals that actually exist in games before you need to throw in some fantasy based ones to keep things going, or even altering stuff that exists in real life and having the area/climate/ect directly affect what goes on

    Metals made up in this way can have much differing characteristics cause by the existence of creatures that don't exist, as well as a magic based world altering things that could never happen in real life. Fantasy items like that honestly interest me because I wonder what happened different in the game's world that caused those elements to exist. You're just taking the items at a flat face value and nothing more.

    Here's the difference between iron sand, and iron ore

    Iron Sand - It comprises mainly magnetite, Fe3O4, and also contains small amounts of titanium, silica, manganese, calcium and vanadium.

    Iron ore - The iron itself is usually found in the form of magnetite (Fe3O4, 72.4% Fe), hematite (Fe2O3, 69.9% Fe), goethite (FeO(OH), 62.9% Fe), limonite (FeO(OH)·n(H2O), 55% Fe) or siderite (FeCO3, 48.2% Fe).



    Did I lose you? Iron Ore and Iron Sand have differing elements occurring in them. If things work the same in the game's world for the items, I don't see why Palladium Sand/Ore would be all that different in what composes the item themselves.


    And another known fact - Many high priced metals in real life have small bits of cheap/common elements in it. It's part of stuff being an ALLOY.

    Think there might be more purity in a high steel ingot compared to a steel ingot? Maybe there's better materials that are a bit more scarce.


    Also, do you know the difference in a log and a branch? They should be fairly obvious. There's differing factors depending on the tree its self. What's the hardness rating of the wood when it's been worked with. How much stronger is the log compared to the branch. The grain of the wood. Are you using the center cut of multiple logs to get the best quality out of the wood. SO MANY FACTORS THAT GO IN TO WHAT YOU ARE MAKING!!!!!!!


    Stop thinking of in game items as just 'bits of code that can be changed to make stuff easier', and try treating things like actual items that you hold and work with. The crafting process people do in game reflects a bit of the process IRL that goes into making items.

    You can't just get rid of items and force other things to just replace them. Could you get rid of a baby and then put another baby in their place and say it's the same thing?
    I will make it clearer for you, functionally > story. I care not for names at all. This game is not working as is, so I am giving ideas how to trim out receptive items. Repetitive items means same items that come from the same node that serve like purposes in synths, like the items I listed. i do not care if they rename them after removing the receptive items. I am here pointing out how it can be better managed. Funny how other games that I know does not have this issue with too many items for crafting. I said all this in my last post, and you are making me repeat myself, I hope you understand now. So if you understood my point, you wouldn't of made this post that means nothing to me.

    I also stated why having fishing poles having a branch be the main thing went over your head, also you did not rebuttal the camphor issue, or the Palladium Sand/Durium Sand thing. That SHOULD BE one sand, and everything else kept the same, there be no difference in story or gameplay. They are not even real.

    SE can do whatever they want and they sure can, remember functionality and game play > petty story. This game has too many items , and do not know a single person that cares about what items are used in what like you are. So please, when you reply again, understand my point? There are TOO MANY ITEMS IN THIS GAME, we need item removal, and they did it before going to 2.0. how come your not whining about how we do not have to carry arrows and have bolt heads and other materials that got removed? So your story debate is invalid. Extra immersion is nice, but not at the cost of game functionality.
    (4)
    Last edited by Snow_Princess; 10-15-2017 at 03:22 AM.

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Snow_Princess View Post
    I will make it clearer for you, functionally > story. I care not for names at all. This game is not working as is, so I am giving ideas how to trim out receptive items. Repetitive items means same items that come from the same node that serve like purposes in synths. i do not care if they rename them after removing the receptive items. I am here pointing out how it can be better managed. Funny how other games that I know does not have this issue with too many items for crafting. I said all this in my last post, and you are making me repeat myself, I hope you understand now. So if you understood my point, you wouldn't of made this post that means nothing to me.
    I guess we should just cut out the main story, and job quests, and unlocking quests and... make each crafting item only require "blacksmith materials" "carpenter materials" and "culinarian materials" etc, since that makes functionality over story right?

    You say they should stop using low level items, but then those are no longer used at all and serve "no point other than for a few synths".

    They removed some of the more ridiculous parts used in crafting, like having to make "helmet lining" before crafting the helmet, all they did was cut a step out, but the raw materials are still used. They DID NOT REMOVE ANY BASE MATERIALS. Thats just simplifying the steps, not ignoring story.

    The game functionality is fine. You gather mats, craft, receive crafted item. The game does not work for you because you hold onto everything you possibly can just in case. This is a separate issue.
    (6)
    Last edited by Valkyrie_Lenneth; 10-15-2017 at 03:23 AM.

  5. #5
    Player Snow_Princess's Avatar
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    I guess we should just cut out the main story, and job quests, and unlocking quests and... make each crafting item only require "blacksmith materials" "carpenter materials" and "culinarian materials" etc, since that makesfunctionality over story right?

    You say they should stop using low level items, but then those are no longer used at all and serve "no point other than for a few synths".

    They removed some of the more ridiculous parts used in crafting, like having to make "helmet lining" before crafting the helmet, all they did was cut a step out, but the raw materials are still used. They DID NOT REMOVE ANY BASE MATERIALS. Thats just simplifying the steps, not ignoring story.

    The game functionality is fine. You gather mats, craft, receive crafted item. The game does not work for you because you hold onto everything you possibly can just in case. This is a separate issue.
    Ignoring what I said and taken to unwanted extremes as always while putting words in my mouth. I am just going to say "no" to that post. You did not even comment correctly what I was saying about low level materials. You do not understand my points at all, but then again it is something you always do.
    (2)
    Last edited by Snow_Princess; 10-15-2017 at 03:28 AM.

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Snow_Princess View Post
    Ignoring what I said and taken to unwanted extremes as always while putting words in my mouth. I am just going to say "no" to that post. You did not even comment correctly what I was saying about low level materials. You do not understand my points at all, but then again it is something you always do.
    And you are immediately dismissive of anyone who does not agree with you regarding this matter. It goes both ways sister.
    (4)

  7. #7
    Player
    Bacent's Avatar
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    Quote Originally Posted by Snow_Princess View Post
    Ignoring what I said and taken to unwanted extremes as always while putting words in my mouth. I am just going to say "no" to that post. You did not even comment correctly what I was saying about low level materials. You do not understand my points at all, but then again it is something you always do.
    Quote Originally Posted by Valkyrie_Lenneth View Post
    And you are immediately dismissive of anyone who does not agree with you regarding this matter. It goes both ways sister.
    Quote Originally Posted by Snow_Princess View Post
    No I am not, stop harassing me.
    Quote Originally Posted by Snow_Princess View Post
    Ignoring what I said and taken to unwanted extremes as always while putting words in my mouth. I am just going to say "no" to that post. You did not even comment correctly what I was saying about low level materials. You do not understand my points at all, but then again it is something you always do.
    Quote Originally Posted by Snow_Princess View Post
    I manage my inventory just fine, have you ever did crafting favors or crafted the top end things? I know you couldn't since 4.0 + since your not 70 in anything crafting related. Having 2 battle classes at 70 does not give you insight on how much inventory this game demands. Do you know what it is like needing 2-4 trades to do one crafting favor? or craft 1-3 hours at a time trying to HQ top end materials for top end products? Did you even know the current meta is 97 ish steps? Do you even know why crafting takes so much inventory because of the muti-step process?



    Very dismissive. Telling people they don't know how to comment. Acting like the Lodestone is a weapon. I think you're the one that needs a check here.

    At the rate you're dismissing everyone that disagrees with you and telling people how they should be posting, I wouldn't be surprised if this thread gets deleted. Though with what you've said before, you're posting for someone else.

    So who's dismissing the posts, you or this anon other person? Is it both people who are being this rude? Because the first step off your high horse might hurt.
    (6)
    Last edited by Bacent; 10-15-2017 at 08:42 AM.

  8. #8
    Player Snow_Princess's Avatar
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ok, lets put it this way then. To use your examples of Wyrm Obsidian and branches. They are used in a few synths, and generally in small quantities of 1-2. Why do they need to be removed, when itonly takes a couple of hits on a node to gather the required mats, when you don't need to store them for frequent use. Removing these would mean that they would be replaced with something you use more often, which means you would need to store more, and would increase inventory bloat, not reduce it.
    1. More items = more data= more stress on the servers, Devs complain about this
    2. More different items to use in synth means more space to take up, more data, that doesnt need be using up if they get rid of little use items like that
    3. People do not want to buy those items in stacks of 99 (well atm 4.1 changed that for Wyrm Obsidian because they put it in houses) so NOW people will buy that in stacks of 99 and actually need it, but that can go to another item to that node should it be dropped. Branches suffer from that as well, people do not want those in 99, you are hard pressed to use 99 branches in one go, so if people level off that because random pick or whatever, it can also effect the econ of that item because people will keep going lower and lower. Before 4.1 all obsidians suffered from this.

    Basically they need to remove items because they always complaining there it too much data going to the servers and such, so if that is the case, remove these repeated items. If they can't give us the space for their bloat, trim the bloat, as pointed out:

    Quote Originally Posted by Moonlite View Post
    It is fine that they think they are creating some great immersive world but having the right ratio of stuff to make Copper. But they also need to design inside the limits of their servers. If they didn't have to keep worrying about server strain for inventory where could that time be spent. When the sky is the limit, designing it is great. When it isn't and you repeatedly use excuse's infrastructure, manpower, money you look a little (insert derogatory term of choice here).


    Also here is what I said about lower level items in high synths, you completely took what I said the wrong way:
    Quote Originally Posted by Snow_Princess View Post
    (keep in mind when I speak of item removal it does not hurt gather exp since it is just the same item from the same node basically. Speaking of, if we go to my high steel exmaple, I would not mind keeping it taking iron ore if they removed iron ore from being sold by NPCs, this allows low level gathers get exp and able sell something to higher players like silver ore, Mythril Ore, etc. I always found it odd that iron ore is sold by npcs because of that. But if the item is sold by npc for 4k or less (often 100 gil or less), said items have no business being in 51+ synths, same with rubber, just remove that from higher level stuff.)
    You can't have immersion to this detail when you have the devs complaining servers are over stressed.
    (3)
    Last edited by Snow_Princess; 10-15-2017 at 04:56 AM.

  9. #9
    Player Magic-Mal's Avatar
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    Quote Originally Posted by Snow_Princess View Post
    You're new you don't know anything
    Okay you know what, stop. That is ridiculous. You know absolutely nothing about me Princess. You know nothing about how long I've played. You know nothing about how I craft. You know nothing about how I glamour. And you dang sure know nothing about what content I play.

    You think you can look at Lodestone and use that to judge someone's game? How long have you played? For someone who claims to know so much and is able to tell people who know what, you seem to not know that Lodestone doesn't tell you that each job/class I play has it's own separate glamour regardless of level. Lodestone doesn't tell you how much I have raided. How many of the trials I beat in the past. How much I PvP. How much I play. What I have in my inventory. What I gather. What I craft. What content I've done in general. So stop. Stop belittling ME with your accusals with no basis whatsoever because you think you know everything.

    Oh and stop attacking me. You're the worst offender here.
    (6)

  10. #10
    Player Snow_Princess's Avatar
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    Quote Originally Posted by Magic-Mal View Post
    Okay you know what, stop. That is ridiculous. You know absolutely nothing about me Princess. You know nothing about how long I've played. You know nothing about how I craft. You know nothing about how Iglamour. And you dang sure know nothing about what content I play.

    You think you can look at Lodestone and use that to judge someone's game? How long have you played? For someone who claims to know so much and is able to tell people who know what, you seem to not know that Lodestone doesn't tell you that each job/class I play has it's own separate glamour regardless of level. Lodestone doesn't tell you how much I have raided. How many of the trials I beat in the past. How much I PvP. How much I play. What I have in my inventory. What I gather. What I craft. What content I've done in general. So stop. Stop belittling ME with your accusals with no basis whatsoever because you think you know everything.

    Oh and stop attacking me. You're the worst offender here.
    I did not attack you, just stating the truth. You attacked me in your first post, and I was simply explaining why you felt the need to do so. I see nothing wrong in doing that. There is nothing wrong with not knowing the full game yet and not knowing how much items you need to hold when it comes to endgame crafting and gathering. When you are crafting the top stuff when it is new, you do not simply toss out overflows. You should take your own advice and not assume people with inventory problems are holding on items that are sold by vendors.

    Or are you going to sit here and tell me you tossed out ores 30-60k each while all your retainers are sitting on 1M+ items in all slots? I am shocked you are still trying to defend your self and making me look like the bad person when I did nothing wrong, ok makes sense.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Except do you really need to hold on to items you only need small quantites of very infrequently? Wehns the last time you used a yew branch or a shard of obsidian?
    today, few hours ago... oh yew..? I do not keep any of that, i do not craft yew based stuff. obsidian? hope you do not mean BASE obsidian, because I do not hold vendor items. I do not go to vendor for that though, usally iron ore, rubber, and whatever that water item is, too many water items, hate that icon, why does deepyeye tears share it?
    (1)
    Last edited by Snow_Princess; 10-15-2017 at 07:27 AM.