
Originally Posted by
Bacent
Assumptions. I see the 'point' you're trying to make.
chrys·o·lite
ˈkrisəˌlīt
noun
a yellowish-green or brownish variety of olivine, used as a gemstone
ob·sid·i·an
əbˈsidēən,äbˈsidēən
noun
a hard, dark, glasslike volcanic rock formed by the rapid solidification of lava without crystallization
Really, so one could easily replace the other? One is a crystal/gemstone, while the other doesn't crystallize and is glasslike. Both have widely differing uses.
Don't compare stuff blindly when you can't be arsed to look things up.
And so what? about Palladium and Durium. You can only use so many metals that actually exist in games before you need to throw in some fantasy based ones to keep things going, or even altering stuff that exists in real life and having the area/climate/ect directly affect what goes on
Metals made up in this way can have much differing characteristics cause by the existence of creatures that don't exist, as well as a magic based world altering things that could never happen in real life. Fantasy items like that honestly interest me because I wonder what happened different in the game's world that caused those elements to exist. You're just taking the items at a flat face value and nothing more.
Here's the difference between iron sand, and iron ore
Iron Sand - It comprises mainly magnetite, Fe3O4, and also contains small amounts of titanium, silica, manganese, calcium and vanadium.
Iron ore - The iron itself is usually found in the form of magnetite (Fe3O4, 72.4% Fe), hematite (Fe2O3, 69.9% Fe), goethite (FeO(OH), 62.9% Fe), limonite (FeO(OH)·n(H2O), 55% Fe) or siderite (FeCO3, 48.2% Fe).
Did I lose you? Iron Ore and Iron Sand have differing elements occurring in them. If things work the same in the game's world for the items, I don't see why Palladium Sand/Ore would be all that different in what composes the item themselves.
And another known fact - Many high priced metals in real life have small bits of cheap/common elements in it. It's part of stuff being an ALLOY.
Think there might be more purity in a high steel ingot compared to a steel ingot? Maybe there's better materials that are a bit more scarce.
Also, do you know the difference in a log and a branch? They should be fairly obvious. There's differing factors depending on the tree its self. What's the hardness rating of the wood when it's been worked with. How much stronger is the log compared to the branch. The grain of the wood. Are you using the center cut of multiple logs to get the best quality out of the wood. SO MANY FACTORS THAT GO IN TO WHAT YOU ARE MAKING!!!!!!!
Stop thinking of in game items as just 'bits of code that can be changed to make stuff easier', and try treating things like actual items that you hold and work with. The crafting process people do in game reflects a bit of the process IRL that goes into making items.
You can't just get rid of items and force other things to just replace them. Could you get rid of a baby and then put another baby in their place and say it's the same thing?