Oh yeah, you certainly got into one of the lulls in the story there. You beat the "ultimate boss" at level 50 and youre so pumped... and then the story spends what feels like forever doing "monster of the week", "be your own army", and "help the refugees". The refugee stuff becomes important a bit later on, as the newest expansion goes to the lands the refugees came from. The army bit becomes important because reasons(spoiler free!). To me, "monster of the week" parts just felt like them hurrying out primals for the other elements so we'd have a full collection(i guess spoiler alert if you hadnt noticed that we fought only 3 elements worth in the ARR MSQ, but yeah the other 3 are in the 2.x line). The better story bits are "ishgard problems" which leads straight into the ishgard expansion, and "politics" because reasons. But "politics" is doesnt directly involve you right away(and i guess spoiler alert here too if you didnt think those scenes would ever involve you - they will soon enough), its just scenes at meetings you arent attending. And ishgard doesnt start until the later part of that patch cycle. So in summary... it gets better.