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  1. #1
    Player ShadowHunterrX's Avatar
    Join Date
    Aug 2013
    Posts
    208
    Character
    Mivau Lawantal
    World
    Moogle
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kragon View Post
    Its extremely annoying. Most of the FATEs that I do fails because of this timer. For people that says that they won't work without the timers: Check out the World quest system in WoW. In WoW the world feels much more alive and active cuz of the World quests... I see people everywhere. But in FFXIV the world feels very empty. Here people are just queuing for dungeons or trials inside their houses or main cities. Please SE do something about the open world... it feels very empty and will leave a bad impression to new players.
    But this isnt WoW and never will be WoW. Wanna play like WoW play WoW.

    Fates are stuck on timers for a reason.
    (3)

  2. #2
    Player
    etherian's Avatar
    Join Date
    Jun 2017
    Posts
    23
    Character
    Zezera Zera
    World
    Tonberry
    Main Class
    Black Mage Lv 100
    i assumed you mean lv 50++ fates, yes those ones took sometime to solo...
    anyway the problem is not the timer ;w; but how people dont do fate much anymore apart from event/special one.
    they need to add more reward like tomes, chances for cracked/mhachi cluster (crystal would be appreciate<3) or other useful stuffs.
    (0)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    End-game focused around open world actually kills the game for many players. So no.

    If end-game things are focused on open-world, you end up having these events that kill the weaker player machines (or even servers...look at Ixion) due to how many people are at one point. Then the event ends...and most people lost out and are unable to progress (they can't stand the hardware demand), all the while the world STILL IS dead to them...Cause the event passed so there is no reason to be there anymore.

    The fact of the matter is that people just won't walk around the map casually. There is really close to no reason. Why?! People just teleport between the closest areas near their points of interest and walk the minimal amount. That's why you can expect people here or there in towns...but hardly any outside them. And how is that different?! How many people do you see in the forest nearest to you? Do you know how many beautiful and empty spots are in the real world? You live in a village, town or metropolis...so you are used to seeing people around. But the moment you leave those places (away from the roads...)...you'll see a person here or there. The same as in game. That's because people just don't appreciate the road. Vast majority care only about the destination.


    And timers are necessary. There are some locations related to repeatable quests where monsters interfere with them. Not in a way that makes them impossible to do, but in a way that makes them more of a chore, like locking one of three/four nodes for Ixal quests. It is very much good that I don't have to waste 5-10 minutes to clear a fate in order to actually do the quest without unnecessary interruption. I can just wait for it to run its end, if it is sometime in the middle. The fact of the matter is that if someone WANTS to make the FATE's, then they WILL do them, despite the timer.
    (0)
    Last edited by kikix12; 10-14-2017 at 12:50 AM.

  4. #4
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    i've ran into new players who hate fates because they get killed by fate mobs while they quest.

    so no thanks. some fates share leve quest areas for gathering classes, and it sucks to try and gather around them. goblin used to be an empty world now i see new players hourly in starter zones. people are contently joining this game or making alts starter zones are rarely empty.

    A ranks hunts exist they drop tomes as well how about do new players/alts a solid and keep them killed. the serpent A rank in morby bay was up in malboro last i saw a friend/co-woker of mine started a lala there and got killed by it due to the fact it is sitting by candlekeep quay died so fast the death animation delayed a few secs.
    (0)

  5. #5
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Make the gil reward better for fates, give fate exclusive crafting items, give items to trade in for exclusive minions/mounts/barding/glams... this is how you improve fates... not ripping off a crap system from WoW
    (0)

  6. #6
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Okamimaru View Post
    Make the gil reward better for fates, give fate exclusive crafting items, give items to trade in for exclusive minions/mounts/barding/glams... this is how you improve fates... not ripping off a crap system from WoW
    fates already do this. the higher the level the more gil you get. big boss fates like cancer give out minions and glamour fates like ixion give out looks and mounts. Once ppl get their reward they drop it like yesterdays fish stew.
    (0)

  7. #7
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    770
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    The answer is clear. Keep timers on FATES, but don't let the timer run out if someone is actively engaged in the FATE at the time. If they die or leave the FATE then it should run out.
    (0)

  8. #8
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by BigRed5392 View Post
    fates already do this. the higher the level the more gil you get. big boss fates like cancer give out minions and glamour fates like ixion give out looks and mounts. Once ppl get their reward they drop it like yesterdays fish stew.
    It's because specific fates give a specific reward... I was thinking of more like special fate currency like fate coins... something that doesn't cause people to camp one fate in particular... kinda like the reason people still do hunts, or play the gold saucer
    (0)

  9. #9
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    Most fates can be done in 5 minutes... low level fates sometimes only take 2 minutes !
    I guess you're just getting there too late.
    (1)

  10. #10
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Well, soloing fates on a healer can be annoying.. set chocobo to dps only. Or, you could always make a PF while grinding fates and see if anyone joins in. I do the fate weekly challenge log and it's not hard to do.
    (0)

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