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  1. #1
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80

    Please remove timers from FATEs and put tomestone rewards in them

    Its extremely annoying. Most of the FATEs that I do fails because of this timer. For people that says that they won't work without the timers: Check out the World quest system in WoW. In WoW the world feels much more alive and active cuz of the World quests... I see people everywhere. But in FFXIV the world feels very empty. Here people are just queuing for dungeons or trials inside their houses or main cities. Please SE do something about the open world... it feels very empty and will leave a bad impression to new players.
    (8)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    World quests are awful no thank you.

    I don't see a problem in having fates reward 2 or 3 tomestones per clear though. Give people some more options on how they wish to cap.
    (19)

  3. #3
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Fates not having timers wouldn't work. There's a limit to how many fates can be active at once, some fates share spawn locations, and there are a lot of fates that either require another be finished or fail(or in the case of the churning mists superfate, 6 others) to start or can't be active while another specific fate is up.
    (5)
    Last edited by TheMax1087; 10-13-2017 at 02:05 PM.

  4. #4
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TheMax1087 View Post
    Fates not having timers wouldn't work. There's a limit to how many fates can be active at once, some fates share spawn locations, and there are a lot of fates that either require another be finished or fail(or in the case of the churning mists superfate, 6 others) to start or can't be active while another specific fate is up.
    As I said check out the World quest system. They are very similar... the only difference is that World quest don't have timers and reward artifact power and endgame gear whereas FATEs have timers and offer no rewards so nobody does them. And as you said that some FATEs need to be completed for another to spawn its the same with World quests... they need to be done for new ones to pop up in the map.
    (1)

  5. #5
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Kragon View Post
    As I said check out the World quest system. They are very similar... the only difference is that World quest don't have timers and reward artifact power and endgame gear whereas FATEs have timers and offer no rewards so nobody does them. And as you said that some FATEs need to be completed for another to spawn its the same with World quests... they need to be done for new ones to pop up in the map.
    Oy, check your WoW world quests again. They do have timers, just really long ones. The "end game gear" is absolute crap for the most part that's only good for vendor/shard fodder unless you just hit level cap, and even then most of the time it's still crap with junk stats you don't need and would downgrade you. Really the only reason to do the world quests in WoW is for that very minute chance you open your coffer at the end and get a legendary, and even then, good odds it'll be a crap one with junk stats that'll make ya wanna cry because you know the next one is going to take a very long time to get.

    Fates aren't perfect, but unlike the god awful World quests from WoW you can actually just farm them 'till you drop dead if you wanted, they keep spawning indefinitely. And they do offer rewards and different ones at that depending on the fate. Do a little research, ya may find something you want out of them.
    (2)

  6. #6
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    What fates are you failing because of time? I failed things because I got to them late, but it's pretty rare to find one that just DOESN'T have enough time.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Krotoan View Post
    What fates are you failing because of time? I failed things because I got to them late, but it's pretty rare to find one that just DOESN'T have enough time.
    There are one or two I can think of, and they're all the "if NPCs all die, FATE fails" type. The one in Upper La Noscea is rather cruel; if you're not there as it starts, chances are good it's going to fail. And Defending the Hive in South Shroud is also a bit tough if you come in even a little late (but less impossible at least).
    But, those aren't tight because of time limit, they're just a little frustrating that the time remaining can be misleading.
    I think I may have also failed a boss FATE or two because of time, but that was simply due to fighting solo as a healer and just not outputting enough damage.
    (0)

  8. #8
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Hasrat View Post
    The one in Upper La Noscea is rather cruel; if you're not there as it starts, chances are good it's going to fail
    I know exactly which one you're talking about.. protect the caravan. yeah, that one is poorly made/bugged. But the majority of the Fates out there give plenty of time, even solo.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #9
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    What FATEs are you doing? You can solo pretty much all of them within 4 or 6 minutes with your Chocobo companion. If FATEs got stronger because people are doing them, join them or follow them.
    (3)

  10. #10
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lilseph View Post
    What FATEs are you doing? You can solo pretty much all of them within 4 or 6 minutes with your Chocobo companion. If FATEs got stronger because people are doing them, join them or follow them.
    Its not about soloing FATEs. Its about their design structure and rewards. Right now nobody does them because they don't provide any worthwhile rewards... thats why the open world feels very empty. Whereas in WoW all the World quests reward endgame gear or artifact power so all the players are doing them and the world in that game feels much more alive and populated. Whenever we play an mmorpg we should be seeing other people in the open world... if not then the game is doing something wrong.
    (0)

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