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  1. #1
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80

    Please remove timers from FATEs and put tomestone rewards in them

    Its extremely annoying. Most of the FATEs that I do fails because of this timer. For people that says that they won't work without the timers: Check out the World quest system in WoW. In WoW the world feels much more alive and active cuz of the World quests... I see people everywhere. But in FFXIV the world feels very empty. Here people are just queuing for dungeons or trials inside their houses or main cities. Please SE do something about the open world... it feels very empty and will leave a bad impression to new players.
    (8)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    World quests are awful no thank you.

    I don't see a problem in having fates reward 2 or 3 tomestones per clear though. Give people some more options on how they wish to cap.
    (19)

  3. #3
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Fates not having timers wouldn't work. There's a limit to how many fates can be active at once, some fates share spawn locations, and there are a lot of fates that either require another be finished or fail(or in the case of the churning mists superfate, 6 others) to start or can't be active while another specific fate is up.
    (5)
    Last edited by TheMax1087; 10-13-2017 at 02:05 PM.

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    What fates are you failing because of time? I failed things because I got to them late, but it's pretty rare to find one that just DOESN'T have enough time.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #5
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TheMax1087 View Post
    Fates not having timers wouldn't work. There's a limit to how many fates can be active at once, some fates share spawn locations, and there are a lot of fates that either require another be finished or fail(or in the case of the churning mists superfate, 6 others) to start or can't be active while another specific fate is up.
    As I said check out the World quest system. They are very similar... the only difference is that World quest don't have timers and reward artifact power and endgame gear whereas FATEs have timers and offer no rewards so nobody does them. And as you said that some FATEs need to be completed for another to spawn its the same with World quests... they need to be done for new ones to pop up in the map.
    (1)

  6. #6
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    What FATEs are you doing? You can solo pretty much all of them within 4 or 6 minutes with your Chocobo companion. If FATEs got stronger because people are doing them, join them or follow them.
    (3)

  7. #7
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    'WoW did this, and I liked it, therefore FFXIV must do this thing, too'

    Except this isn't WoW. By saying that you feel WoW didn't something better, in your opinion, then by your logic, our GCD (which is typically a common complaint from WoW players) would be reduced...which would just make the game feel really different. And not necessarily in a good way. Look, a lot of people don't like FATEs as they are. Removing the timers won't make them better. Especially since, as mentioned above, there are some FATEs out there that are part of a chain of them. It would be a bad idea. Say for example, the Shroud. Some sprouts under level 30 are fighting there, and then Odin decides to spawn.

    I do, however, agree about tomestones. Maybe 8 creation tomestones or something like that, or better rewards based on area and level. Grinding FATEs for exp is...not fun anymore, to be honest.
    (7)

  8. #8
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lilseph View Post
    What FATEs are you doing? You can solo pretty much all of them within 4 or 6 minutes with your Chocobo companion. If FATEs got stronger because people are doing them, join them or follow them.
    Its not about soloing FATEs. Its about their design structure and rewards. Right now nobody does them because they don't provide any worthwhile rewards... thats why the open world feels very empty. Whereas in WoW all the World quests reward endgame gear or artifact power so all the players are doing them and the world in that game feels much more alive and populated. Whenever we play an mmorpg we should be seeing other people in the open world... if not then the game is doing something wrong.
    (0)

  9. #9
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    What you are asking for completely defeats the purpose of Full Active Time Events. If they remove the timer they may as well revamp the entire FATE system. Yes it is true FATEs do not offer much, but Stormblood brought EXP Bonus to FATEs, which was a step in the right direction I suppose. If the issue here is Lv70s not needing to do FATEs then yeah replacing the XP reward with something like tomestones is more logical. Also bear in mind that the lack of open world presence is also due in major part by instanced content.
    (7)

  10. #10
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Better rewards and making them relevant I understand.. but removing timers I don't. Please explain?
    (7)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

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