Quote Originally Posted by Zojha View Post

And that is the exact same issue with queue times. We have a constraint of role slots in a party. Tanks and Healers take a disproportionate large place in them, which leaves DPS yearning for slots. Thus queue times happen.

The difference lies in the fact that role slots do not have to be limited and thus, overpopulation is not an issue you need to concern yourself with.
First of all, the underlying issue of poverty is greed.
Role slots is not the limiting factor here, but rather dev time. Theyve made it abundantly clear that for every bit of "something new/ drastic changes" something else has to be sacrificed. This is why there was only one dungeon this patch.

Rebalancing mechanics, outgoing damage, mob health, etc for, what, 50+ dungeons, is not just an hours worth of work. So what would you trade off to get it?