You know that "there is no solution" is blatantly false when it comes to reducing queue times, so I don't think there's anything to be gained in further discussion when you have no imagination for how a developer could solve a basic problem such as this.
/eyeroll
theres no reasonable solution to reducing dps queue times. 3 dps per dungeon is not going to reduce queue time by any substantial amount and most people would rather dev time go to new content rather than rebalancing old dungeons.
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