Make friends with people and that problem ceases to exist.
That's a workaround and not a solution to the underlying problem. What exactly is it you're advocating there? No friend / FC mate wants to run leveling at the moment, so just don't bother leveling?
That's not entirely true as evidenced by the precedence of content that includes more DPS players. However, it completely didn't help that SE allowed for materia removal on gear which undercut the incentive for people to be the adventurer in need for leveling roulette.You do realize that the shorter dps queue mentality will then draw even more people to queue as a dps... half the reason people queue as tank and healer is for the shorter queues... so it will just balance back out to longer dps times again but with fewer tanks and healers
There is no solution to the problem of there being an overabundance of dps players. Everything suggested is a "workaround." Your friends dont wanna do leveling roulette right now? Wait til later or queue solo, not that hard.
You know that "there is no solution" is blatantly false when it comes to reducing queue times, so I don't think there's anything to be gained in further discussion when you have no imagination for how a developer could solve a basic problem such as this.
/eyeroll
theres no reasonable solution to reducing dps queue times. 3 dps per dungeon is not going to reduce queue time by any substantial amount and most people would rather dev time go to new content rather than rebalancing old dungeons.
Except it doesn't, just like poverty doesn't stop existing just because you marry a rich guy. Even if every DPS were to make friends with a tank/healer, there would still be a massive overhead of DPS left out and the tanks/healers would have to pull overtime to compensate, because the numbers simply don't add up.
Poverty is solved however by proper payment to workers, and redistribution of wealth to systems that need it among other things. And, as foolish as comparing real world economics to queue times in a video games is, theres no way to "redistribute" time, so your analogy falls flat.Except it doesn't, just like poverty doesn't stop existing just because you marry a rich guy. Even if every DPS were to make friends with a tank/healer, there would still be a massive overhead of DPS left out and the tanks/healers would have to pull overtime to compensate, because the numbers simply don't add up.
More precisely, the underlying issue of poverty is the constraint of resources - You can only procure so many goods from the planet and distribute them. And if some people are taking more goods in that distribution, others naturally will have less to compensate. Thus, poverty comes to be.
And that is the exact same issue with queue times. We have a constraint of role slots in a party. Tanks and Healers take a disproportionate large place in them, which leaves DPS yearning for slots. Thus queue times happen.
The difference lies in the fact that role slots do not have to be limited and thus, overpopulation is not an issue you need to concern yourself with.
First of all, the underlying issue of poverty is greed.
And that is the exact same issue with queue times. We have a constraint of role slots in a party. Tanks and Healers take a disproportionate large place in them, which leaves DPS yearning for slots. Thus queue times happen.
The difference lies in the fact that role slots do not have to be limited and thus, overpopulation is not an issue you need to concern yourself with.
Role slots is not the limiting factor here, but rather dev time. Theyve made it abundantly clear that for every bit of "something new/ drastic changes" something else has to be sacrificed. This is why there was only one dungeon this patch.
Rebalancing mechanics, outgoing damage, mob health, etc for, what, 50+ dungeons, is not just an hours worth of work. So what would you trade off to get it?
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