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  1. #11
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Played with a few formats over the years. Couple of popular ones as examples:

    5 person ala WoW: 1 Tank, 1 Healer, 3 dps
    6 person ala Aion: 1 Tank. 1 Healer, 4 dps - or one of the dps could be a support class (Chanter for example) - which was the intended ideal group at launch.

    Aion does have the option of letting the group organizer decide what they want in the group. It is completely flexible and doesn't dictate which class roles should be in it.
    I think this works very well, but of course would require a massive amount of dungeon re-work for it to appear here.
    (1)

  2. #12
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    They've needed to increase the number of DPS in a light party for a long time due to queue times.
    (1)

  3. #13
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    I'm all for 3 dps in a dungeon group. 5 is a nice number and it would help DPS queues more than anything else they could possibly do in the game.
    (1)

  4. #14
    Player
    RBlackshield's Avatar
    Join Date
    Aug 2014
    Posts
    10
    Character
    Enduring Steel
    World
    Exodus
    Main Class
    Conjurer Lv 63
    A while back, I had this same discussion with my FC and someone brought up a very good point. There are a percentage of tanks and healers that play those classes because of the shorter queue times they get for doing it. Now, if you shift the party make-up to include more dps, then the dps get shorter queue times while the tanks and healers get a longer queue. How long will it be before those people playing tank or healer classes shift to dps classes and put us into the exact same situation that we have now?

    From a technical standpoint, increasing the number of dps in a party would require all of the current dungeons to be redesigned. Additionally, many healers use the time when they aren't healing to help dps. If they suddenly have another dps player's health to keep track of and keep alive, then their play style would likely see a large shift to more pure healing.

    In the end, adding an extra dps player to light dungeon parties would only help the dps players have shorter queues while making life worse for the tanks and healers. If it is difficult to get people to play a tank or healer now, do you think they will stick around when one of the main benefits to playing one is taken away or their entire style of play has to shift? I main red mage now, but I do have paladin and white mage leveled and decently geared for daily dungeon runs if I want faster queue time or a change of pace. Without those faster queue times, I would just stick with my red mage.
    (0)

  5. #15
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by RBlackshield View Post
    Stuff .
    It would need to be a decently sized wait like dps do with sometimes 30minutes being probably average. If we do the change and tanks and healers only have to wait 5mins that may not persuade them to change. I go healer i que when I realize I'm waiting probably waiting 40 minutes

    If dps que is instant, and tank had to wait 10, and they switch to dps. Then they are helping everyone's que. Same as now, people switching to tank and healer are helping que times, people switching just for the run is not a bad thing
    (1)

  6. #16
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,226
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lambdafish View Post
    because 4man parties put a huge strain on the single healer.
    I don't know....maybe learn your job?

    I don't even main healer and when I run 4 man dungeons 50% of my time is spent dpsing, as are many healers. There is literally no reason to add another healer to the mix. As faceroll as 4 man dungeons are 1 healer can easily keep up unless they are severly undergeared or underskilled. And by lvl 70, heck even 30, if you cannot keep up because you are lacking skill that is on you. You have plenty of time to learn your job on the road from 1-70.

    3 dps would be wonderful just to lower that queue time for dps. 20-40 minute waits are what turns a lot of people off. I know plenty of people in the local gamer groups here that unsubbed because they spend more time waiting on queues than playing the game.
    (3)

  7. #17
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I like current 8 man raid content because mechanics works very well between 8 players imo. And more players = more players messing up and more wipes.
    (0)

  8. #18
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    1 tank, 1 healer, 3 dos would work well. As a healer, it wouldn't be hard because most of our healing is either single target on the tank or AOE for the whole party, so it doesn't matter if it's 4 or 5 people. Light party content has lower party AOE damage than Full Party content does to compensate for the number of healers.

    There are more people playing Tank/Healer who would rather play DPS than there are DPS who would rather play Tank/Healer, especially in casual 4-man content. When you get to more advanced stuff, I feel like there are a higher percentage that main Tank/Healer than in the casual realm.

    The biggest issue is that everything is designed and balanced for 4-man. Changing it to a 5-man format would require adjusting a lot of stuff. Changing numbers around (more HP for enemies, etc) wouldn't necessarily be too difficult, but there are other mechanics and things designed for 4 players that would not be so easily adjusted.
    (0)

  9. #19
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    There is no good reason to add a 3rd dps.... 2 dps already can mow down everything in dungeons with little effort... dungeon wipes as is come from tanks pulling more than a healer can heal... I have never been in any light duty where one dps was needed over another so class balance is a non issue...
    (1)

  10. #20
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,226
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Okamimaru View Post
    There is no good reason to add a 3rd dps....
    Reduction in dps queue times, found one!

    Quote Originally Posted by Okamimaru View Post
    tanks pulling more than a healer can heal....
    This is why they put in artificial blocks, there are very few pulls nowadays a healer cannot heal through unless they are undergeared or just plain underskilled. Whoops happen but if you are constantly having issues of not being able to heal through pulls it doesn't sound like a tank issue. 99.9% of dungeons I pug have large to maximum pulls which the healers handle with ease, sometimes even dpsing during. If it is a skill or gear issue, talk to your tank and request smaller pulls, read your tool tips and learn how to utilize your abilities instead of placing blame on someone else.
    (1)

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