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  1. #1
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90

    What if light parties had 3 DPS instead of two?

    Wouldn't this allow us to pick one of each type of DPS (physical ranged, caster, melee) instead of 2 out of three?

    Feels more balanced IMO to have one of each and then compare each job within it's own role than trying to balance their effectiveness with jobs outside of the role.
    Not that it would stop a most powerful comp group forming, but at least it's a job from each role?
    Wouldn't it leave less people out of the group?

    I dunno was just a thought. I know it would be a massive headache to implement and balance but has this been brought up before?

    For reference FFXIV is my first MMO so I'm sorry if I'm being incredibly ignorant/naive. Just been on my brain so I thought I'd ask people who know better
    (1)

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    SE doesn't differ ranged into physical and magical for party composition, they only use tank, heal, melee and ranged.
    (2)

  3. #3
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    True, but they could. Maybe that's the core of the issue?
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Legion88 View Post
    SE doesn't differ ranged into physical and magical for party composition, they only use tank, heal, melee and ranged.
    Te-echnically... they do differentiate in Raid Finder. Or, at least they did during the Alexander days. Without a full premade, you needed a melee, a physical ranged, a magical ranged and a random filler to enter.

    For regular duties, they don't really differentiate at all - You can even get the same job twice in your roulette. At the start of SB, I had some trial groups with 2 PLD, 2 AST and 4 RDM lol.
    (1)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    From a battle content perspective, it makes far more sense for 5 man dungeons to be 1 tank, 2 healer, 2 DPS. This is because it gives the devs far more freedom when it comes to dungeon difficulty, because 4man parties put a huge strain on the single healer.

    Maybe 6man content is the answer, 1 tank, 2 healers, 3 dps
    (1)

  6. #6
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lambdafish View Post
    From a battle content perspective, it makes far more sense for 5 man dungeons to be 1 tank, 2 healer, 2 DPS. This is because it gives the devs far more freedom when it comes to dungeon difficulty, because 4man parties put a huge strain on the single healer.

    Maybe 6man content is the answer, 1 tank, 2 healers, 3 dps
    I know my friend who mains white mage wouldn't mind another helping hand, and it would make good use of their offensive spells.

    Dungeon monsters would have to be made way stronger. I think it could be fun.
    (0)

  7. #7
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,217
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lambdafish View Post
    because 4man parties put a huge strain on the single healer.
    I don't know....maybe learn your job?

    I don't even main healer and when I run 4 man dungeons 50% of my time is spent dpsing, as are many healers. There is literally no reason to add another healer to the mix. As faceroll as 4 man dungeons are 1 healer can easily keep up unless they are severly undergeared or underskilled. And by lvl 70, heck even 30, if you cannot keep up because you are lacking skill that is on you. You have plenty of time to learn your job on the road from 1-70.

    3 dps would be wonderful just to lower that queue time for dps. 20-40 minute waits are what turns a lot of people off. I know plenty of people in the local gamer groups here that unsubbed because they spend more time waiting on queues than playing the game.
    (3)

  8. #8
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lambdafish View Post
    snip
    They would have to drastically increase the amount of incoming damage to warrant 2 healers in light party content. Most non-raid based content in mmo's is always 1 Tank, 3 DPS and 1 Healer. There isn't any reason to have 2 healers taking care of 5 people, even if you wanted one healer more focused on healer while the other one primarily puts out damage while occasionally throwing off-heals, it would be a incredibly wasted spot when you could just fill it with another dps if that's your goal. The current meta of 4 people "works" but they could improve on it by at least adding another dps slot and re-tuning the dungeons around another dps in the group. IMO.
    (1)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    As people say the system currently doesn't try to balance the 2 dps. It would also make queue potentially longer for no reason assuming your dps catégorie is currently highly played.

    Also, assuming no shift into the player base, it would shift the long waiting queue from dps to tank/heal. According to data before 4.0, something like ~45% of the player base are heal/tank. Which ends up being a a good balanced since half the group are heal tank and the other half dps. If you'd make light party 5 man, you'd need 20%heal,20%tank and 60% dps which isn't the current pool.
    Consider how long the queue would be if we went from ~5% missing to ~15%.

    In HW tank complained about this for raids since those group already have 3 dps.
    (1)

  10. #10
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sylvain View Post
    As people say the system currently doesn't try to balance the 2 dps. It would also make queue potentially longer for no reason assuming your dps catégorie is currently highly played.

    Also, assuming no shift into the player base, it would shift the long waiting queue from dps to tank/heal. According to data before 4.0, something like ~45% of the player base are heal/tank. Which ends up being a a good balanced since half the group are heal tank and the other half dps. If you'd make light party 5 man, you'd need 20%heal,20%tank and 60% dps which isn't the current pool.
    Consider how long the queue would be if we went from ~5% missing to ~15%.

    In HW tank complained about this for raids since those group already have 3 dps.
    Hmm that is an insightful point... But still, I'd rather wait a little longer for a more complete party. Maybe it wouldn't be so bad having to wait for 1 more dps if it means another persons que popped and they get to play too?

    /shrug
    (0)

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