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  1. #1
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94

    Better Rewards for Ultimate Bahamut - Next Tier Gear

    If Savage was designed and mostly completed in 320 gear to have a chance at 340 gear, but Ultimate was designed and must be completed in 340 gear.

    That person who completes an event that is purposely designed to be harder, should be rewarded with something better for the time invested on something locked behind Last boss of 320 designed content, that is fair.

    Give Hardcore players some future proof reward, or early access to something other than 1 more materia slot that may or may not increases your % chance by .5%. Say early access to Relic Weapon/Skip Relic-Step with a Key Item obtained from Ultimate, or Relic Gear that you can customize with Penta-meld slots with additional iLvl.

    This is the golden opportunity to fix, add onto the way things are now, cause the formula hasn't changed at all since inclusion of 24-man raids.

    In other games not only once did i ever get upset at other players getting better equipment, if it meant they worked harder and dedicated the time for it.

    If done properly, It wouldn't affect how fights are designed for next savage raid, since Ultimate will be part of the formula that you can't skip last boss of Savage.
    (2)
    Last edited by Hesitate89; 10-12-2017 at 09:14 PM.

  2. #2
    Player
    Jiao's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Vex Blackburn
    World
    Mateus
    Main Class
    Samurai Lv 70
    I don't see it happening. I'm pretty sure Ultimate modes were mentioned to be "Bragging Rights" only for the most part as they drop the same iLvl weapons as O4S. Seeing how this mode really only exists as an attempt to sate the "This isn't hard enough" crowd. I feel it's just fine as is.
    (28)

  3. #3
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    No. The purpose is give challenge. Nothing more. Also, is a thing that probably less than 1% of players will complete. Like Savage Second Coil, it is just a challenge. Just because they clear the hardest one doesn't mean you must punish every other players in the game that cannot. Relic also is a out-of-savage content, you cannot give extra stuff here. ¿You really think is a good idea make all of that just for less than 1% of players? ¿For what? ¿To make them "more entitled"? ¿To mock players that cannot do it? Think in global, not on immediate reward. If was me, there have not any reward, same as Second Coil Savage (which have the same as Normal Second Coil), or just the same as Omega.

    Ultimate is the answer for those who want a challenge after clear the current high level raid. It has no purpose of gearing or over-rewarding.
    (19)

  4. #4
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Or, the time invested is there to bring you joy at doing the content because its only purpose is to be super challenging. It doesn't have to always be about reward.
    Tho a Bahamut mount wouldn't be too much there
    (2)

  5. #5
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    Well like Savage 2nd coil, it was used as a basis for savage.. they treating Ultimate the exact same way, hell its perfect! why? cause 24-man raid patch comes every odd patch, including ultimate with 24man raid will make casuals and hardcore happy, it even has a 2 week release date like savage post patch.

    Savage was bragging rights, now its the norm..

    Ultimate considered bragging rights now, it will be the norm.. so why not skip the BS and just give players better reward for doing harder content anyway! It's going to happen regardless in future.... This will give V4S more of a purpose overall, I watched videos of first clears, hearing someone say "Why did i bother learning this" was not the first thing i wanted to hear, but also gave me realization how useless the last boss is going forwards till patch 4.2 since now everyone can get 340 now if you can complete v3s.

    BUT if Ultimate became the unique rewarding content that rewards players for completing v4s and for beating the hardest content in the game during the Casual content release, it would not only give incentive to do it, but also give people something to look forward too months after savage tier patch.

    Many players are upset at the amount to do to progress their characters further outside of savage post ilvl increase, most people by now will are 340, or at least close to having adequate gear to beat V4S, but some people don't bother, many groups are at point that by time 24-man raid comes out they don't have anything to do to improve their current job/character, some un-sub, some have quit all together cause of it.
    This will give people something to do for their job/character they want to play as during this type of patch.
    (0)
    Last edited by Hesitate89; 10-12-2017 at 09:35 PM.

  6. #6
    Player
    Pingosteel's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    77
    Character
    Klynstyr Moensyn
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Ultimate considered bragging rights now, it will be the norm.. so why not skip the BS and just give players better reward for doing harder content.
    No, ultimate is not "the norm".
    If not enough players go for it and clear it, SE will have no reason to make more of this.

    Again, the "raiding community " claimed for a long time : "we want harder content, even without reward, for the sake of the challenge (paraphrased) "

    So the reward you should aim is to enjoy the fight.
    (10)

  7. #7
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    If they already talking about making Ultimate Primals, odds are it will be the norm.
    They aren't dumb they know there isn't jack for people to do to progress their jobs/character after savage 340 gear for at least 3-6 months until next tier patch, people have been complaining about this for long time.
    (0)
    Last edited by Hesitate89; 10-12-2017 at 09:39 PM.

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    It's for the sake of giving greater challenge while it is "current". For people that want content that they can't roflstomp with hands tied and eyes closed (an exaggeration, I know), but instead that they need to prepare for.

    Making something that is heavily tuned up give some actual progress will put EVERY SINGLE OTHER person out there at a disadvantage. And not in the future, but right now. Savage is not as hard (supposedly, I never cared about either). Savage can be done by most people, provided they have enough determination to stick to it (eventually). This...should not, by design, cause it expects every players individual performance to be high (at least, it's supposed to...what is the reality I do not know). Not until few patches forward, anyway, when people will get higher gear from easier content.


    This was not supposed to give rewards. If you only care about rewards, then don't do it. Simple as that.
    (2)

  9. #9
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    It is heavily tuned, to 340 gear, SAVAGE was tuned to 320~325. It's been months since savage release, people upgraded tome gear by now. If your not near 340 by now, you either are slacking heavily on daily expert, not participating in any hard content, un-subbed cause even Hunts/Maps/PvP gives creation... which i can guarantee Many people are doing hard content. Many people want formula to change on how content is delivered, If those people not doing hard content, don't want to do it cause they know in 6 months they can just buy crafted gear to do next tier stuff fine so be it. But if person does hardest content available and beats it, they should have better gear than the person who isn't actively participating in harder content. Sort of how THINGS ARE NOW.

    So why not cut the BS, make Ultimate the next tier to do during 24-man patch, that is harder than savage and gives better rewards. Since you still need to clear v4s and be highest ilvl possible, this will not belittle savage. Only enhance it by giving it more of a purpose.

    What happens if Casual player doesn't want to do utlimate/hardest content in game? well they got to wait until next even patch to upgrade their gear with crafting, spending millions..
    No harm, no foul, they can still do ALL OTHER CONTENT cause it is never designed for highest ilvl.. they can still do savage if they so choose. BUT now have something to look forward post-clearing v4s.

    What happens if Hardcore player wants to do ultimate/has done the hardest content in game? they can still wait for next patch upgrade their gear, spending millions and valuable time, OR they gear up to 340 via actively playing the game, clear v4s, do ultimate, upgrade their characters a little more for going the extra mile, investing more valuable time pre-next savage patch, future proofing AND enjoying the fight all while during 24-man patch that is designed around casual content.
    How does that not sound fair or how does that single out people? It's benefiting people who wants to play this game, and rewards them for being good, MEANWHILE the game HUGELY favors the casuals wishes.

    We already gave the casual crowd so much, we gave them NQ Raid, with NQ gear, with story elements and with little to no effort required to be geared for primals..
    Give the Hardcore crowd something on par with how they treat casual crowd. Give Ultimate Raid, Ultimate gear that won't impede on next patch but future proof don't need unique story element but unique fight which is what they are doing.

    Ultimate will never be new bosses we never seen, but re-imagined, tuned up old bosses almost all players have seen and experienced before. You can literally beat all the old coils bosses now unsync'd so it's not like all players can't experience coil's story OR difficulty, esp when they can turn on ilvl sync. Coil difficulty now is on par with NQ Omega Raid.

    Current Patch Formula is getting old fast, people want something to change this is the opportunity to do it. This will bridge the gap over the void that currently exists between savage to savage patch.

    Casuals can still do all content BUT ULTIMATE, is that a bad thing? moment we make the hardest fight and talk about better rewards for doing hardest available fight everyone is up in arms about it, even though ITS THE SAME THING AS EVERY EVEN PATCH.
    (0)
    Last edited by Hesitate89; 10-12-2017 at 10:39 PM.

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Um

    http://forum.square-enix.com/ffxiv/t...=1#post4416910 ??

    You get a New Weapon from completing the content. It's designed in a way so it's not a grind to gear up every job with the best best gear instead you just get a head-start with your weapon. Had they added gear to it as well it would of just turned into an excessive grind adding an unnecessary amount of extra farming before the next patch cycle.
    (2)

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