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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90

    Quest rewards as preparation for dungeons

    Just curious, not really a problem, but still curious.

    Quest rewards have always prepared us for dungeon content. In 2.0, quest rewards were crafted NQ, in 3.0 they were crafted HQ, and 4.0 again crafted HQ. Although there have been another minor change in how the rewards are distributed.

    In 2.0, you get every piece of the "batch" before you enter the dungeon.

    In 3.0, certain pieces would be missing, specifically the accessories, presumably to create a crafting market, although there was no such effect because people just went in the dungeons anyway without updating the missing pieces.

    In 4.0, there are no longer missing pieces, but strangely, there will always be a few major pieces (specifically chest, legs and weapons) that are only given after the dungeon content.

    Is there a reason for this?

    As I said in the beginning, it's not a problem but I'm still curious. It does feel "incomplete" when I know those pieces are there and I can make good use of those in this dungeon I'm going into, but I need to have completed the dungeon to get those pieces.

    I actually wouldn't mind a more active leveling gear market, but it's probably not possible to maintain without a buy'ers market board, i.e., one where buyers issue Purchase Orders which crafters can claim and complete the transaction via the market board.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    The quest rewards are not specifically intended as preparation for the dungeons.
    They are rater generic leveling gear to make sure you have some decent gear for the content you are doing - be it dungeons or something else.

    If you get a specific piece before or after a certain dungeon will in no small part depend on in which order you do all the sidequests - since many of the questrewards come from these and not from the MSQ,
    and in some cases also depend on which job you are on.

    Also worth keeping in mind is that we can have several classes/jobs in this game. Even if your main class no longer needs a quest reward when he gets it, some other class may well make good use of it.
    (0)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zfz View Post
    In 3.0, certain pieces would be missing, specifically the accessories, presumably to create a crafting market, although there was no such effect because people just went in the dungeons anyway without updating the missing pieces.
    From what i remember, no pieces were missing in 3.x. Its just that some of the gear you got on the MSQ line directly, while others ended up in area side quests. If you were doing everything, you got everything. If you were saving sidequests to level alt jobs, some of your rewards got deferred.

    And i would also support the idea of purchase orders on the MB. There would be a few issues to sort out, but it would almost certainly end up being a boon for buyers and sellers alike. Or maybe i just think that because i dont like crafting on spec.
    (0)

  4. #4
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Well, I am very sure of the order because I always finish all side quests before entering a story dungeon, for the exact reason that I want to be as prepared as possible. And the pieces I referred to consistently are place behind either the MSQ that follow the dungeon quest, or side quests that are only unlocked after handing in the dungeon MSQ.

    I suppose it's not possible to say whether the quest rewards are designed to prepare us or not, either way, without actual dev confirmation.

    As to the 3.0 pieces, I did all Heavensward quests three times over (i.e. on three different characters) and the accessories are not complete. I plan my quest reward selections very carefully so I'm also 100% sure of this.

    But yeah, it's not a big problem at all, I'm just curious why the loot is distributed as they are now.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway