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  1. #1
    Player
    Siniztor's Avatar
    Join Date
    Jul 2017
    Posts
    472
    Character
    Sin Bathory
    World
    Zalera
    Main Class
    Red Mage Lv 100
    Heres my idea on how the wards should be added and sold

    50 wards are gonna be released in each city

    For the first hour ..
    1-Wards 1-10 FC's with out a house only
    2-Wards 11-20 FC transfer only
    3-Wards 21-30 Players with out a house
    4-Wards 31-40 Players transfering there house
    5-Wards 41-50 free for all
    After the first hour all wards become free for all

    Keep in that thats each city so thats 12,000 plots (2,400 in each of the 5 restrctions)
    (0)

  2. #2
    Player
    AlthusRitoto's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Yuzuki Sakamoto
    World
    Mateus
    Main Class
    Paladin Lv 61
    Naoki Yoshida is heading to London for special autograph and Q & A session for people who are selected. Perhaps people can go ask him directly?
    (2)

  3. #3
    Player
    Stabby-Chan's Avatar
    Join Date
    Oct 2017
    Posts
    30
    Character
    Mia Redburn
    World
    Behemoth
    Main Class
    White Mage Lv 90
    My housing solution:

    1) Return all money and items to all players and reset all plots.
    2) Make FC-Wards (better for Gaming) and Player-Wards (better for RPing)
    All housing limited to one house/per account.
    FC-Housing: Raise an FC's Level up, get an option to buy an FC-House using FC points/money, etc (Internal FC Function) //Now all FC's have a housing option without it being centered on player.
    3) Have the Data-Centers run Dynamically-Allocated Housing Server Clusters for all worlds that are in the Data Center. (Housing availability for all)

    Why?
    Fairness. FC-House availability should have always been through the panel, and not through an individual player. Other games have it right. Individual Player room for housing, Entire Guild Halls for Guilds to reflect their size. FCs should have something to reflect their large size beyond a house!
    (0)

  4. #4
    Player
    Calteru's Avatar
    Join Date
    Oct 2017
    Posts
    68
    Character
    Calteru Taalo
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Stabby-Chan View Post
    (tfr)
    There are immediate issues with this proposed solution.

    1) This penalizes the vast majority of people who did not buy more than one plot. For example, I would lose the plot I worked for two months to acquire. I have done nothing to deserve this, so it would be unfair.
    2) There's a real concern about server resources being squandered with parallel wards being opened. The more wards added, the more server resources used. Can you explain how your solution would avoid this issue?
    3) Now there's a pressing, perhaps fatal concern. Housing for all on a game with 10 million registered users would be ENORMOUSLY expensive, and that money would have to come from somewhere. Do you have an idea of a dollar figure on this?


    Thank you for allowing me to state my concerns with your proposal. I look forward to your reply.
    (3)

  5. #5
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Stabby-Chan View Post
    My housing solution:

    1) Return all money and items to all players and reset all plots.
    Yes lets punish all house owners even more because SE created a bad system. There are still lots of people that only have one house or maybe one private and one FC house. Your solution would punish all of them. Also if they create an dynamic housing system that adds wards if they are full (which is probably not possible with the system right now since they are probably really stressing on the servers) why would they even need to take the houses away in the first place? Just introduce the rule with the 1 personal 1 FC house and have dynamic wards after that.

    Also I know games like Wildstars and Rift where you can have at least one nice personal house/dimension (in Rift you can have like 20 active dimensions or something like that) so why should be only stick to a lesser system if they could introduce something that would be good for people and FC?

    Quote Originally Posted by Calteru View Post
    There are immediate issues with this proposed solution.

    3) Now there's a pressing, perhaps fatal concern. Housing for all on a game with 10 million registered users would be ENORMOUSLY expensive, and that money would have to come from somewhere. Do you have an idea of a dollar figure on this?

    We do not have 10 million people playing the game right now. Probably not even 1 million of active players. Also other games can do that fine. The problem in this one are the wards themselves. Since they are always existing even if nobody is in there, they eat quite the resources. Having completely instanced houses would take away from that quite a lot and should make it possible for everyone owning a house (heck even owning one in each zone). Dynamical wards are probably not that good because they would take more resources but if they want to stick to their faulty system then they either need to put more money in it and truly create such a system or they will always leave behind a quite angry customer base.
    (3)
    Last edited by Alleo; 10-20-2017 at 10:55 PM.

  6. #6
    Player
    Calteru's Avatar
    Join Date
    Oct 2017
    Posts
    68
    Character
    Calteru Taalo
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Alleo View Post
    We do not have 10 million people playing the game right now. Probably not even 1 million of active players. Also other games can do that fine. The problem in this one are the wards themselves. Since they are always existing even if nobody is in there, they eat quite the resources. Having completely instanced houses would take away from that quite a lot and should make it possible for everyone owning a house (heck even owning one in each zone).
    If you would be so kind as to quantify your response with some hard data, I'd sincerely appreciate it. Specifically, I need an accurate count of daily active players, a list of some "other games" that can "do that fine", and an understanding of how fully instanced housing can populate for people who don't own said house, yet still have the permission to use it, when the owner is not online. Thanks in advance!
    (0)

  7. #7
    Player Abelfei's Avatar
    Join Date
    Sep 2017
    Posts
    202
    Character
    Abel Fei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Calteru View Post
    If you would be so kind as to quantify your response with some hard data, I'd sincerely appreciate it. Specifically, I need an accurate count of daily active players, a list of some "other games" that can "do that fine", and an understanding of how fully instanced housing can populate for people who don't own said house, yet still have the permission to use it, when the owner is not online. Thanks in advance!
    FFXIV census as of September shows about 10-25 k of active players per server. They have a website.
    (1)

  8. #8
    Player
    Calteru's Avatar
    Join Date
    Oct 2017
    Posts
    68
    Character
    Calteru Taalo
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Abelfei View Post
    FFXIV census as of September shows about 10-25 k of active players per server. They have a website.
    Unofficial, but that's one question sort-of answered. At least we have some kind of datapoint to start with.

    Now. What's the cost per-person in terms of bandwidth usage? Adding more stuff will add to bandwidth. We'll also need some kind of idea of how the server would respond to having fully instanced housing.

    Before suggesting something, it would save a lot of time and effort if we had some idea of how a proposed solution would WORK.

    Also missing: The list of "other games" doing this, and some kind of idea of how FI housing would populate for people authed to used the property but not owning it themselves. (This in particular is crucial information. If we're looking at, say, how SWTOR does this, we will likely run into budget issues. SWTOR "solved" theirs by taking from content development. I don't know if that'd be viable here.)
    (0)

  9. #9
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Calteru View Post
    If you would be so kind as to quantify your response with some hard data, I'd sincerely appreciate it. Specifically, I need an accurate count of daily active players, a list of some "other games" that can "do that fine", and an understanding of how fully instanced housing can populate for people who don't own said house, yet still have the permission to use it, when the owner is not online. Thanks in advance!
    There is a census going on, its unofficial but those are the only numbers we got because SE does not like to share them. Other games that are using housing quite fine are Rift or Wildstar. In Rift you can own every single key for an dimension and have right up to 20 active ones. There are people that used the biggest dimension to recreate the Titanic. I was once visiting one where somebody created a whole village. Its unbelievable how massive and good their housing system is and this is a F2P game. FF14 is one of the biggest P2P games out there and yet somehow they are not able to provide us with at least basic housing for everyone. (Even the really small apartments are limited) I dare to say that this is bad for such a game.

    Well instanced housing would simply not exist until someone goes into it. In Rift you can easily visit all those dimensions if they people allow it. So if you have someone else using it, the house will simply come into existence when that person clicks onto the thing where you can port to it. So its still quite possible to have parties in such houses.

    Quote Originally Posted by Esrain View Post
    [LIST][*]I think a housing reset is needed, and everyone gets thier gil refunded and thier housing items put on storage.
    Why is that in any way a good solution? :/ All that it does is taking away all the work that people did with their houses (getting rid of them would also mean that every single FC ship would be destroyed..) and just start with the exact same problem again..only that you will have lots and lots of very pissed off customers too..I will say it right here, if they ever would do something like that (and not just relocate private houses to instanced plots) I would just quit the game. You do not do something like that and expect your playerbase to be anything but angry. This would probably create a big amount of hate, rage and negative press..Also even if you then say that only one 1 house per person you will still not have enough for everyone because some servers would probably not even have enough for all FCs...not even counting all those personal house owners.

    They need to implement a restriction for the amount of houses and on top of that make a distinct rule about house selling in the ToS. This way everyone will know that this is against the rules. (Also those sellers should be banned from the game) But in the end a personal instanced housing is the only way to solve this..or they truly need dynamical wards but they also will never be enough because a lot of people simply want mansions and not small ones.

    Quote Originally Posted by Kalitzo View Post
    I feel for FC's you should have more than 10 members to own a house. I been seeing FC's made that only have one person with the sole purpose of getting a house to flip. There are so many solutions hopefully there is one that can benefit everyone. I have 1 house I would like to keep it that way lol! No resets please, I took a lot of time and effort in decorating my house XD.
    So it would be allowed to own a house as a single person if its personal but if you want to lead a small FC with only friends you would be punished for it and could never use all the functions that such a FC house has? That sounds quite unfair.
    (7)
    Last edited by Alleo; 10-22-2017 at 09:02 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #10
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alleo View Post
    Why is that in any way a good solution? :/ All that it does is taking away all the work that people did with their houses (getting rid of them would also mean that every single FC ship would be destroyed..) and just start with the exact same problem again..only that you will have lots and lots of very pissed off customers too..I will say it right here, if they ever would do something like that I would just quit the game.
    Resetting housing is a ludicrous suggestion. Punishing the entire housing community because of the actions of a few is a great way to lose subscriptions. It's one thing to reduce the amount of houses an account can have, it's another thing altogether to completely erase all trace of ownership on every house when it's possible the player did absolutely nothing that could be viewed as rule breaking, an exploit or taking advantage of an oversight. All this would achieve is an immensely upgraded version of the disastrous Shirogane launch, and a huge amount of cancelled subscriptions. The only thing worse than this is completely taking housing out of the game.

    However that player did make one excellent point:

    Quote Originally Posted by Esrain View Post
    Outdoor furnishing should be usable indoors, in case you decide to opt in for an apartment instead.
    I won't deny it would look very strange, but if this means apartment owners could finally crossplant, then I'm all for it.
    (3)

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