So in addition to having that obnoxious I pay more than you attitude you're also suffering from reading comprehension problems? I never said that paying more means nothing. In fact, I said something quite opposite - that paying more means you have more rights. Those rights you gain are listed right there when you choose your subscription - the right to create multiple characters on 1 server and the right to have more characters in total. It should be obvious that within those constraints all characters you create can do everything current rules allow them to. What is among the most hotly discussed topics here however is whether what current rules allow is fine or not.
Oh, and I'm going to continue going for your throat (I believe that is what you meant?) as I please, as long as you keep stating your own opinions as facts and as long as things you post have as many holes in them as premium quality swiss cheese. I believe I'm absolutely within my rights to do that. Whether you like it or not.
You sound like a broken record with this I broke no rules, I followed the rules approach. Here is the thing though - I'm not arguing that you broke any rules by buying your plots. I agree that you didn't. In fact, majority of people discussing the issue isn't arguing that either. What a lot of players providing feedback (myself included) is arguing however is that current rules are insufficient and should be changed. As it has been pointed out to you before - it would be within rights for SE to apply new rules retroactively, we practically gave them the right to do that when we registered our accounts. I just happen to think they should do it that way if any changes to those rules are to have any proper impact.
However, if you try to argue that you paying a higher subscription should be a reason why current rules must stay as they are or why changes mustn't be applied to you - well, I already covered that in my previous post.
When Balmung and Gilgamesh were put on lock down, so were 4 JP servers: Bahamut, Chocobo, Mandragora, Shinryu. JP has its own system of congested/standard/preferred worlds, so does EU. Transfer incentives are the same across all 3 markets. What exactly does Balmung have to do with EU and JP, pray tell?
And why the hell are you even brining forced log offs up? They had nothing to do with Balmung either. Servers was suffering from ridiculously long queue times caused log in server bottlenecks and players that avoided being automatically logged out while away from the game for prolonged periods of time. Forced log offs were implemented to help with that, not to scare people away from Balmung.
I know Balmung is the stereotypical hive of scum and villainy, but blaming it for anything here just doesn't make sense.
As for your those ideas of yours - to be fair they're nothing new, concepts like these have been posted here multiple times and debated ad nauesum already, but let me get to them.
Adding 20 new wards is just unlikely to happen and unlikely to be feasible in the first place. I don't like those server limitations they use as excuse as much as the next person, but that doesn't magically cause them to cease their existence. Should SE work towards overcoming those limitations or limiting their influence over game development? Absolutely. But it's not something they can deal with easily or in short time perspective. Plus, adding more wards right now, without changing the rules regarding limits of plots per account per server first is just pointless.
As for the expanded apartments however - apartments in FFXIV have always been a system I couldn't wrap my head around. SE built the entire foundation for instanced housing system only to reduce it to a set of FC private chambers that don't require players to join FCs. Personally I'd be quite satisfied with a fully fledged instanced housing system, especially if balconies were to be part of the same instance as the rest of your apartment. This is something I noticed about Kugane inn room compared to all other inn rooms - it has a window that you can see scenery through and it makes it look so much better. However, there are several problems with instanced housing.
First, the playerbase seems to be split on the idea. Some players consider wards a superior system and wouldn't be happy with an alternative instanced housing could provide. And there are quite a few that have spoken directly against instanced housing as a step back in housing system development for this game.
Second, it's unclear whether instanced housing would solve the matter of server limitations which remains the main obstacle for this game's housing system.
Third, SE don't seem to be keen on the concept of instanced housing at all, as demonstrated by what apartments have been reduced too. What is the reason for that I don't know. I imagine it's possible they simply believe wards are a vastly superior concept. Or instanced housing doesn't solve any of the problems they're struggling with already. Either way, I'm not sure the general feedback regarding instanced housing is strong enough to convince them.
And finally, a proper, fully fledged instanced housing system would take time to develop. Likely far beyond the time perspective of 4.2. With the shitshow of a state housing is right now after 4.1 certain solutions need to come sooner than that.