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  1. #1
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 90

    Released Properties Need an Invisible Random Timer

    First off, let's take https://www.reddit.com/r/FFXIVhousingmarket/ into consideration. We're less than a week after the expansion, and on that page are (at the time of writing) properties in Shirogane up for sale. That's housing that are denied people who will love and use their new property because of greed alone.

    House flipping needs to die.

    Which is exactly why SE needs to add an invisible random timer when a property is released that puts the property into a limbo state (where no one can own it, and no one can use it) that lasts between one to twenty four hours. The only thing the players should see on the timer is that it exists, and the players should NEVER be able to see how much time is remaining on the timer.

    That change would outright kill the house flipping market - which should never have been a thing to begin with.
    (3)

  2. #2
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    'I sat at my computer / the house for 23 hours straight and didn't get the house'

    Yeah. No.
    (5)

  3. #3
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    You're paying the flipper to release their property, not to buy it. Even now you run the risk of someone else snatching it out from under you (unlikely but technically possible). This kind of timer would only increase the risk for the buyer which may or may not drive down the prices for houses on the flipping market but it would definitely not kill it.
    (0)

  4. #4
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alien_Gamer View Post
    You're paying the flipper to release their property, not to buy it. Even now you run the risk of someone else snatching it out from under you (unlikely but technically possible). This kind of timer would only increase the risk for the buyer which may or may not drive down the prices for houses on the flipping market but it would definitely not kill it.
    Ok, so what would you suggest to kill the house flipping market?
    (0)

  5. #5
    Player
    crashoverdrive's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Luna Fell
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Great idea. At least everybody will be on the same page for the buying process.
    (0)

  6. #6
    Player
    ElonMuskForPrez's Avatar
    Join Date
    Oct 2017
    Posts
    33
    Character
    Elon Musk-
    World
    Faerie
    Main Class
    Warrior Lv 53
    Just make the owner cannot sell/transfer ownership for 1 year and make him pay 12 months monthly fee from the start. If after 6 months if s/he wants to sell/transfer ownership then he'll have to pay 20x the price of land. After 9 months = 10x, and only after 12 months s/he can sell without paying.

    The new buyer would have to do the same as well for 12 months.

    This will not kill house flippers outright, but it'll discourage average joe house flippers (95% of them) since it requires a major commitment.
    (0)

  7. #7
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by crashoverdrive View Post
    Great idea. At least everybody will be on the same page for the buying process.
    Exactly, as the risk involved wouldn't justify dumping inordinate amounts of gil on what amounts to a gamble.

    And also, if the random timer is coupled with other measures that limit how many houses a person can own (so it's not the absurd 16 houses per account per server), that would effectively give the house flipping market the glamour market treatment.
    (0)

  8. #8
    Player
    rance-sama's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    232
    Character
    Ranko Kurosuki
    World
    Brynhildr
    Main Class
    Gladiator Lv 100
    How about no tho.
    (0)

  9. #9
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    A random timer set for at least 2 days to 7 days and the house can go up for sale any time during this time is the best way to reduce flipping housing. I have had a house for most of the time since personal housing came out. My first house was a medium in Goblet and I gave it up(demolish didn't sell it) early this year as I was using it less and I was hoping to get a new house when SB came out. I gave a shout that the plot was open just to annoy a few that were selling their houses that day on the server. Even though it gave a bunch a chance at the house it would have been better to have had a random timer on it.

    In the new SB housing I did get a house when many of my friends stayed up all night also, some got a house, most didn't. I did see a few of the plots back up for sale later for a crazy price. That should clearly be against the rules. You should not get gil back for auto demolish, you should only get gil back from SE for giving the plot up and letting a random clock pick the time when it can be bought again to prevent players that own land from flipping it or profiting since housing is a very limited resource currently. Maybe one exception to this, allow us to send a bid to a house that is already owned to an SE control market. SE can see our gil and its sources to track for RMT. The owner of the house gets a fixed amount if they accept the offer and SE could request a tax for using the system(gil sink) plus lock the land to you for 90 days. The idea of the tax is to make it unrealistic to make gil flipping a house while allowing the persons house you would like to get a small profit if they chose to sell it to you. As it is now, we have to go straight to the owner and ask if we want their plot and the can profit as much as they want to sell it to you. My idea while pricey, only eliminates flipping the house for profit. ie, house costs 20m, The owner gets 5m to 10m to give it you through the SE sales system(all bids in this system are blind so the owner does not know who wants the house). SE charges you 60m for the house plus say 5m that goes to the owner to give it up. Once you own this house there is no profitable way to sell it because of the tax. Just a side thought.

    Part of what is insane as I was recently reading is that the Japanese have more servers than us. Why is that? About the same numbers play on JP data centers as NA data centers. Their servers run so much smoother. I was over on Yojimbo server for a while when SB released and the NA servers were a mess. Even the alts I have on the JP servers work better(runs much smoother and this is with a much higher ping than on my current server Behemoth). Why not add another data center for NA players for a better experience. While that does add more housing I doubt it comes close to the housing we need for NA data centers. Feels like the NA and EU subs are subsidizing the extra JP data center.

    In my experience what we need is another data center and the same number of servers as the JP players have. Second, they need to take the current amount of housing on NA servers and double it. Last add another 2 to 3 slots to add friends on your house. I have always had friends on my houses since they don't have theirs or are looking to use a house while waiting for one to get hit with auto demolish. I find while location was nice, many of them liked the decorating part and the gardening features the most. I took a small corner of the house where I can craft and I let them do what they wanted with the rest of the house. This last idea is not the best as many want their own personal home to share with a close friend, RL husband/wife or bf/gf. Though this is a quick cheap fix in my mind, how hard would it be to change from 3 to 6 friends on a house? it doesn't make it an FC. The three friends on my new house often just like being in the ward chilling in the front yard plus they are working together to decorate the house, something I am not good at. I am glad to have them there and I know they love being able to use the house as all three friends missed buying a plot in the new housing. Though I understand many might say six friends is too much or most players would never let their friends do the things I let my friends do which is most likely true.

    Last and least popular idea, bring the price back up(across all servers, every house on every NA, JP and EU DC all cost the same) and crack down on RMT. It makes housing something you work forward to get. I have spent many long hours crafting to make my gil. I lost time to do raid and some other content as I was often very busy crafting and had little other time. Gathering is profitable, so are map drops, clusters from hunts and some raid drops that can be sold. So there are more than enough ways to make gil.

    These are just a few ideas hoping to help. I know not all of my ideas are good, I just tossed them out there.
    (0)
    Last edited by Millen1; 10-12-2017 at 03:25 PM.

  10. #10
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Start by accepting that you can't kill it.

    To kill it you need 2 things. 1, the removal of the 45 day demo timer and 2, the removal of the ability to relinquish plots. Its safe to say neither is going to happen.

    The most extreme measure SE can do to discourage flipping is to not allow players to relinquish housing outside of the 45 day demolition timer which is a bad idea on its own. But even if SE did this house flipping would only slow down and increase the price because of the effort flippers have to go through for it. SE could also implement an function in the game for selling houses and put a limit on how much things will sell for which could put a limit on how much flippers can get away with. Both options taken together would remove a lot of incentive to flip houses but it won't stop it; both options also have their downsides for players too. The bottom line is, if flippers want to flip, they will.
    (0)

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