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  1. #1
    Player
    Seyb's Avatar
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    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Thank you. All I can add to this rotation is, that you can replace one "Prudent Touch" with either "Precise Touch" on a good or a "Basic Touch" as it saves 3 CP. (10 Prudent = 50 Dura; 9 Prudent + Basic = 55 Dura --> is the same)

    Also, it's possible to restore durability during Maker's Mark phase and regain back the CP, leaving you with 30 durability more (will need to use Manipulation II after the first Prudents instead of before). This could be used for additional synthesis touches, if you failed/replaced too many Flawless Synthesis. Also, one more Touch fits in between the last Steady Hand II and Great Strides (only if you restored the durability during MaMa Phase). Don't know if it's worth it though, as you would need 7 Tricks of the Trade instead of 2.
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    Last edited by Seyb; 10-12-2017 at 06:37 PM.

  2. #2
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seyb View Post
    Also, it's possible to restore durability during Maker's Mark phase and regain back the CP, leaving you with 30 durability more (will need to use Manipulation II after the first Prudents instead of before). This could be used for additional synthesis touches, if you failed/replaced too many Flawless Synthesis. Also, one more Touch fits in between the last Steady Hand II and Great Strides (only if you restored the durability during MaMa Phase). Don't know if it's worth it though.
    Man1 or Mend1 are both cheaper. No need to use MM2. Generally, I haven't had the kind of luck that makes this a bad decision. Not yet. I mean, once I had to use an extra CS1 so I basically started with 60/70 but it's still better than 40/70. We're talking like 56 or 64 flawless touches here. You don't need to use it immediately. You can wait until you have like 30 or 40 left, just to see how your luck is going. And the ingredients aren't very hard to come by. I'd be a lot more hesitant to use it if this was HW crafting during the favor farming aspect of crafting. But then again, you'd also use reclaim if things went south and pray you got your stuff back too.
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  3. #3
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Alisi View Post
    Man1 or Mend1 are both cheaper. No need to use MM2. Generally, I haven't had the kind of luck that makes this a bad decision. Not yet. I mean, once I had to use an extra CS1 so I basically started with 60/70 but it's still better than 40/70. We're talking like 56 or 64 flawless touches here. You don't need to use it immediately. You can wait until you have like 30 or 40 left, just to see how your luck is going. And the ingredients aren't very hard to come by. I'd be a lot more hesitant to use it if this was HW crafting during the favor farming aspect of crafting. But then again, you'd also use reclaim if things went south and pray you got your stuff back too.
    Yes, you would use Manip I or MaMe I which both cost more than 80 CP meaning 5 Tricks of the Trade. The question is what to do with the extra 30 durability. You can squeeze one more Touch in, but would be a Hasty Touch if you don't have CP left.

    What I meant with "(will need to use Manipulation II after the first Prudents instead of before)" is that you can't use Manip II followed by Steady Hand when you're already at 70/70.

    Here's a visualization with 2 Star attributes.



    I added one more Ingeniuty as I had enough CP.
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    Last edited by Seyb; 10-12-2017 at 06:55 PM.

  4. #4
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seyb View Post
    What I meant with "(will need to use Manipulation II after the first Prudents instead of before)" is that you can't use Manip II followed by Steady Hand when you're already at 70/70.
    Oh yeah, I see what you're saying. I misunderstood. I don't use MM2 at 70/70. I've been using SH2 with prudents until SH2 falls off, then doing MM2, CZ, Ing2, and SH2 to proceed, so I'm at around 40-ish dura when I use it. It is a bit of a gamble whether I'd recoup the CP from Mend 1 or if it's a net loss. I don't think it matters so much now. I haven't been pinch for CP but it might be a problem with 3 star or whatever recipes are coming.
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