Yeah it's kinda ridiculous with how much HP return you get. Just imagine if we still had Bloodbath. SC just shits on AD now.
Yeah it's kinda ridiculous with how much HP return you get. Just imagine if we still had Bloodbath. SC just shits on AD now.
During big pulls, the amount of health you get back seems to be the equivalent of a single heal cast. So at the end of the day, the HP gain of Steel Cyclone is simply saving the healer from casting 1 extra spell.
Not to mention it costs 50 points to use, meaning you can use it at most 3 times back-to-back (after a lot of building up). I hope people take that into account before they start crying about how this is broken.

Ah yes, I definitely wiped because I was too confident in it. Still, it's tons of fun.
Yeah, it's not really broken. Kind of hard to keep tearing around in a circle when you have to run because of aoe's. It takes 6 attacks to build enough to use it again and that's a long time to assume your healer and cooldowns can handle it. It mostly just helps ease the healer's job. The less they have to heal the more cooldowns and MP they have. It's not even that strong of an aoe considering the build up for it.During big pulls, the amount of health you get back seems to be the equivalent of a single heal cast. So at the end of the day, the HP gain of Steel Cyclone is simply saving the healer from casting 1 extra spell.
Not to mention it costs 50 points to use, meaning you can use it at most 3 times back-to-back (after a lot of building up). I hope people take that into account before they start crying about how this is broken.
It’s extremely sustainable though.
While I mostly raid with WAR, I would always run dungeons with PLD/DRK. No longer!
It’s less potency than OP spam but it feels so good to get so much HP back and be able to do it indefinitely.

Speaking as someone who loved 1.0s steel cyclone, I'm happy for you guys getting this buff. Revel in the glory of it >![]()
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