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  1. #11
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah it's kinda ridiculous with how much HP return you get. Just imagine if we still had Bloodbath. SC just shits on AD now.
    (1)

  2. #12
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    During big pulls, the amount of health you get back seems to be the equivalent of a single heal cast. So at the end of the day, the HP gain of Steel Cyclone is simply saving the healer from casting 1 extra spell.

    Not to mention it costs 50 points to use, meaning you can use it at most 3 times back-to-back (after a lot of building up). I hope people take that into account before they start crying about how this is broken.
    (2)

  3. #13
    Player
    kamenkuro's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    148
    Character
    Kamen Breaker
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Drudwyn View Post
    I was giggling like an absolute loon last night running Skalla for the first time. There were multiple cries of 'One Man Army!' as I self-healed through a massive pull. Then I got cocky and wiped the party. My class is back, and it feels good.
    Ah yes, I definitely wiped because I was too confident in it. Still, it's tons of fun.

    Quote Originally Posted by BluexBird View Post
    During big pulls, the amount of health you get back seems to be the equivalent of a single heal cast. So at the end of the day, the HP gain of Steel Cyclone is simply saving the healer from casting 1 extra spell.

    Not to mention it costs 50 points to use, meaning you can use it at most 3 times back-to-back (after a lot of building up). I hope people take that into account before they start crying about how this is broken.
    Yeah, it's not really broken. Kind of hard to keep tearing around in a circle when you have to run because of aoe's. It takes 6 attacks to build enough to use it again and that's a long time to assume your healer and cooldowns can handle it. It mostly just helps ease the healer's job. The less they have to heal the more cooldowns and MP they have. It's not even that strong of an aoe considering the build up for it.
    (0)

  4. #14
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by kamenkuro View Post
    It's not even that strong of an aoe considering the build up for it.
    It’s extremely sustainable though.
    While I mostly raid with WAR, I would always run dungeons with PLD/DRK. No longer!
    It’s less potency than OP spam but it feels so good to get so much HP back and be able to do it indefinitely.
    (0)

  5. #15
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Speaking as someone who loved 1.0s steel cyclone, I'm happy for you guys getting this buff. Revel in the glory of it >
    (0)

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