Quote Originally Posted by Keridwyn View Post
Dynamic wards would be better, suddenly there are enough houses that everyone.
I could easily see a housing area with over 100 wards if this functionality was given to us. This would probably work in the long term, but only if the price cost for a single house was greatly reduced, and there are limiters that would prevent players from grabbing up any more than 2 houses for a single account (personal and FC of their alts).

Quote Originally Posted by Keridwyn View Post
Vastly improved instanced housing would be better, if you could upgrade the apartments from a tiny room into a mansion-sized penthouse with rooftop patio wouldn't you? Suddenly you wouldn't have to worry about finding a bigger plot or the demo timer.
That might help, but it still wouldn't resolve a lot of the issues we have with the neighborhoods.

Quote Originally Posted by Keridwyn View Post
Grandfathering is a nice idea in theory but problematic in practice due to how they'd have to flag some accounts. Also the whole point of the exercise is to actually free up those extra houses to add to the new wards' worth of housing being released. It's to get as much housing back into the system as possible without actually fixing what's broken i.e. the too limited supply.
And I think that's what most of us want... the lowest hanging fruit that's actually going to push us one step closer to a fixed housing system.

Quote Originally Posted by Keridwyn View Post
I like the timer idea but as someone pointed out to me it only stops the sale of personal housing because flippers will just start selling entire shell FCs, house and all. If a way could be figured out to stop that then yes, timers would be the best way to stop house flipping. Part of me still hopes they do it anyway, anything to cut down on the sellers.
I suspect that market is a large part of why housing is so screwed up in FFXIV.

Quote Originally Posted by Keridwyn View Post
Long and short of it is no matter how much it sucks for some folks this idea has all the earmarks of being an attractive solution to SE. Just like demos were. It's going to do the exact same thing, cause a lot of people who did nothing wrong to lose a lot of things they worked hard for and give them compensation they feel is inadequate. But just like demos it's something that probably should have been there from the beginning and it's something SE could have avoided doing entirely if they'd implemented any of the above suggested fixes instead.
I suspect SE caused this entire mess because they were too firm in their "one human one character per account" line of thinking.

That or there's some cultural differences that SE didn't take into account that reared its ugly head with this entire debacle.