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  1. #11
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by SaitoHikari View Post
    If I had to guess, SE is making areas 'upgrade/change' for different players depending on your progress in the MSQ, instead of new players walking in all like 'what the hell did I miss?'

    For instance, it makes no sense for the Ala Mhigan Quarter to be suddenly completely rebuilt and thriving when you're still trying to liberate Ala Mhigo - and the MSQ is building up to having the Lochs in general changing alongside the Doman Enclave.

    An example of this already exists, actually. Remember what happened to Rhalgr's Reach after the attack? You can chalk something like that up to one of the benefits of dropping PS3 support.
    This is the route I think they're going with too (haven't played the 4.1 MSQ yet but I've heard the Doman quarter does change once you've completed it). It would at least give them a method to update the appearance of lots of areas throughout the new zones instead of just the 'hub'. And, like you said, it resolves the problem of people coming in and 'liberating' a completely re-built Ala Migho.

    I do wonder about how their tech might limit this implementation though. Remember, for example the way Alexander would change as you unlocked the different raids -- there were actually rocks and stuff in-game from the very beginning of 3.0 that mimicked where his head and hands were going to go because they had to have the hit-boxes mapped onto the zone from the very beginning. I wonder if something similar might prevent them from making as drastic changes this way going forward.
    (0)

  2. #12
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It would be nice if the whole area in front of Doma Castle could get fixed up eventually.

    That would mean having to relocate some of the hunt spawn points, though.
    (0)

  3. #13
    Player
    Nana_Mizuki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Nana Mizuki'
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    i ran many time for the drowned city of Skalla and on the last chest, 98% of the time it drop pants. i need chest piece more often please yoshi-p><
    (1)

  4. #14
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nana_Mizuki View Post
    i ran many time for the drowned city of Skalla and on the last chest, 98% of the time it drop pants. i need chest piece more often please yoshi-p><
    Um okay, sure.
    (0)

  5. #15
    Player
    Lenaru's Avatar
    Join Date
    Oct 2017
    Posts
    12
    Character
    Divine Aura
    World
    Famfrit
    Main Class
    Alchemist Lv 70
    I was waiting so bad to see a (even If minimal) upgrade at Ala Mhigo :[ But the dream is still alive >_<
    (0)

  6. #16
    Player

    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    155
    I assume they will do what they did in Mor Dhona way back when, it started out as an openish area with an aetheryte, then a few patches later, scaffolding went up, later buildings and walls started showing up and scaffolding relocated until finally we had the Mor Dhona we see today. That was a nice touch imo, gave the place a feel of growing and developing as time passes.
    (0)

  7. #17
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Pyroxene View Post
    I assume they will do what they did in Mor Dhona way back when, it started out as an openish area with an aetheryte, then a few patches later, scaffolding went up, later buildings and walls started showing up and scaffolding relocated until finally we had the Mor Dhona we see today. That was a nice touch imo, gave the place a feel of growing and developing as time passes.
    Mor Dhona and Idylshire had pretty noticeable changes every patch, 2/3.1 - 2/3.5.
    (0)

  8. #18
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I could of sworn the ala Mighan quarter was different the teleport didn’t have grass around it last time
    (0)

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