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  1. #1
    Player
    Kaes's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Strawberry Cupcake
    World
    Midgardsormr
    Main Class
    Archer Lv 4

    The value of gil is worth 10x less due to inflation

    At the launch of Heavensward, 300,000 gil represented the entire savings for many adventurers. However, 3.0 was much more generous with gil, and everyone's fortunes quickly increased. Simply selling an unused gear reward from the story could earn 50k. As an example, during the recent the Moonfire Faire I realized I could craft the turn-in for the faire voucher. I have not capped any crafting job at all, but I made 40,000 gil selling 20 dishes in just a few days (and I potentially could have made more).

    On the topic of housing, when individual player housing was first allowed, most servers did not sell out at all. The first reason was lower population and few features unique to the housing system. The most important reason was the pricing. "Insane housing costs" was the joke back then, not scarcity. At that time, the S house was the most rare and desired property due to its price, and I remember when I would occasionally check the price of an abandoned large estate hoping I could buy it someday. It steadily decreased in value for nearly a week before being claimed.

    These days, hardcore raid-tier FCs will spend as much as 50 million gil or more on preparing for world progression. BiS crafters can make 1 million in a day.

    This massive inflation of adventurers' gil holdings means that many more players and FCs are able to afford housing plots at the initial purchase price.

    There are many proposed solutions to addressing players' desire for housing, such as more wards or real-time instances. I am not saying those options shouldn't be considered, but with the current system, an adjustment to have the initial purchase price be extremely high would have solved many issues.

    Suggestion:
    Initial pricing of 40M, 120M and 400M for small, medium and large estates (for example)
    Instead of intial pricing of approx 4M / 20M / 40M
    During a regular sale process, this price would decrease slowly every hour until reaching 4/20/40
    During initial release, price drops would happen faster, with price drops every 10 minutes and price halving every hour.

    This would better equalize the distribution of housing, not only by determining which players could get a plot, but create fairer outcomes by reducing multiple purchases as well. This would also change the scenario from players being unable to get an estate purely due to bad luck or technical issues, to a situation in players' control.

    There are FCs who are offering rewards of 130 million, even 200 million for large plots, and I feel that FCs which have legitimate obtained so much money should have first pick of their estate. A high initial price, such as 200M, would give that FC a home without the intervention of "house flippers".

    Imagine that in the suggested reverse-auction system, the FC would have calculated that they could buy the 30/60 plot they wanted at the "60 minute mark". At 50 minutes, 8 wards are sold out of the plots they want, and someone arrives at the placard they're standing at. But they have enough time - and there's enough supply - for them to run over and check on another ward. At 60 minutes, they get Plot 30 for 192,000,000 gil. Within 2 hours, the very last L plot sells for 120,000,000.

    There's no chance for flippers to buy any cheaper than someone is willing to pay - aka, no arbitrage.

    The initial accelerated drop schedule and 10 minute interval gives players barely enough time between price changes to find alternate plots, fix FC permissions and transfer money. It has enough intervals to make the price drop gradual, and if you set prices to drop to 4/20/40 within 3 hours, this would allocates all estates within 2-3 hours: giving them to devoted players who planned to login immediately at launch, and it lets most NA players get to work on time.

    In the case of a relocation or abandonment sale, the price drop would be slower and halve every 3 days or so. This maximizes sale price and increases the opportunity for a very rich homeless FC to notice the sale and raise funds, rather than handing it off for cheap to someone who was online at a specific hour.

    Some people will argue that high prices will mean only the richest will get housing, and that bans will solve "house flippers". But some would say, whether the plot is used legitimately or resold, that a large plot going to a lucky small FC (or a flipper) for a lower price 50M, rather than going to someone who values it more, is an "unearned windfall" and an "inefficient allocation of capital".
    (2)
    Last edited by Kaes; 10-11-2017 at 12:03 PM.

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I know there are at LEAST 720 people on my server who have 10x that gil amount. This is no solution for us and would result in the richest getting the houses with no chance for anyone else. This is simply rewarding people with more time to play.
    I vote no.

    if you raise the price, the flippers will simply charge even more.
    (43)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Adjusting plot price at this time is pointless and creates more problems while solving none, because there are no plots to buy anymore. It will only become an excuse for plot resellers to jack up their prices because you either buy from these resellers at 5 times the current prices, or they relinquish their stock and you have to buy at 10 times the current prices.

    Even if more plots are created with higher initial prices, all you do is aid in hyperinflation because the resellers start with many times more funds than the vast majority of players, and they can and will buy out the plots again for resell. And guess what prices they resell it at? Yes, even higher, further adding to the inflation.

    The problem with housing isn't the pricing, it's the limited supply. Deliberately limited supply. Maliciously deliberate.

    The reason why gil was made more avaialble was because the only way to create currency in 2.x was through Leves and FATEs, and those were content people weren't interested in, hence the economy was stagnant. You would dump your whole savings of 300k to 500k on your pre-relic weapon and have no money left for anything meaningful. Earning money by selling stuff on the market board is not generating wealth, it was a redistribution of wealth, and eventually the economy will go into deflation, which in an MMO means people stop selling stuff, and you no longer have an economy to speak of.

    Housing was supposed to be a money sink to balance out giving people more gil. But for God knows what reason, they decided to limit the supply of housing. So with unlimited supply of money and limited supply of money sinks, you have inflation.

    Let me say this again. Housing prices isn't the problem. Limited supply of housing is the problem.
    (6)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Vladmiere's Avatar
    Join Date
    Jun 2017
    Posts
    89
    Character
    Etgar Valujin
    World
    Balmung
    Main Class
    Scholar Lv 84
    Quote Originally Posted by Zfz View Post
    Adjusting plprice at this time is pointless and creates more problems while solving none, because there are no plots to buy anymore. It will only become an excuse for plot resellers to jack up their prices because you either buy from these resellers at 5 times the current prices, or they relinquish their stock and you have to buy at 10 times the current prices.

    Even if more plots are created with higher initial prices, all you do is aid in hyperinflation because the resellers start with many times more funds than the vast majority of players, and they can and will buy out the plots again for resell. And guess what prices they resell it at? Yes, even higher, further adding to the inflation.

    The problem with housing isn't the pricing, it's the limited supply. Deliberately limited supply. Maliciously deliberate.ot

    The reason why gil was made more avaialble was because the only way to create currency in 2.x was through Leves and FATEs, and those were content people weren't interested in, hence the economy was stagnant. You would dump your whole savings of 300k to 500k on your pre-relic weapon and have no money left for anything meaningful. Earning money by selling stuff on the market board is not generating wealth, it was a redistribution of wealth, and eventually the economy will go into deflation, which in an MMO means people stop selling stuff, and you no longer have an economy to speak of.

    Housing was supposed to be a money sink to balance out giving people more gil. But for God knows what reason, they decided to limit the supply of housing. So with unlimited supply of money and limited supply of money sinks, you have inflation.

    Let me say this again. Housing prices isn't the problem. Limited supply of housing is the problem.
    You are half right. The game that best handled the economy in the olden days was UO and renewable content for the economy. If anything owning a house should incur forms of taxes and sustain costs like the tax we get for using the auction system in the cities. Owning a house should be be an upkeep in cost.
    (1)
    Last edited by Vladmiere; 10-12-2017 at 03:16 AM.

  5. #5
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    There's a player who played everyday from 2.0 to heavensward and had about 75,000,000 at the start of 3.0

    At the start of Stormblood that player had about 960,000,000. Taking a few breaks to play some diablo3 and hearthstone during heavensward era.

    5 years from now will it be common for everyone just finishing the MSQ to have hundreds of millions or even a billion gil?
    How over time Gil gets easier to get nullifying the progress and catching up everyone in general.



    Can this trend be expected to continue? How each major patch is a (hurry and catch up those behind in progress) type deal.
    (0)
    Last edited by Bloodb; 12-31-2017 at 04:56 AM.

  6. #6
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kaes View Post
    These days, hardcore raid-tier FCs will spend as much as 50 million gil or more on preparing for world progression.
    Just going to say, I remember the top raid group in my FC at the beginning of FCoB (2.4) spending more than that on raid prep (don't know the exact number but it was something between 50 and 100 mil)


    One group. In AAR.

    Sure, they were actually doing the world first race (and I think they also did really well too), but again...50+mil in AAR.
    (0)
    Last edited by PArcher; 12-31-2017 at 05:37 AM.

  7. #7
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Down with inflation and up with vore!
    (1)

  8. #8
    Player
    Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,648
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Dancer Lv 60
    Quote Originally Posted by Bloodb View Post
    At the start of Stormblood that player had about 960,000,000. Taking a few breaks to play some diablo3 and hearthstone during heavensward era.
    An friend of mine made a few 100 mill and almost 1k mill at the beginning of stormblood, by now he has like 2k^^

    some just work an awful lot and ppl pay ridiculus prices...
    (0)

  9. #9
    Player
    Final-Fantasy's Avatar
    Join Date
    Dec 2011
    Posts
    587
    Character
    Katharine Kusakari
    World
    Golem
    Main Class
    Warrior Lv 100
    The economy is ruined anyway, just look at the huge amount of RMT thriving in this game, we have FC's full of bots creating billions of Gil just playing through the story and running dungeons.

    A return to the huge amount of Gil per plot like it once was will not do anything.

    There is no easy solution, but making Gil a currency like tomes where you can't trade them directly to anyone might be a good start, they could change the company bank so any Gil donated is not removable and only spendable via a menu to prevent fraud and RMT activity. I don't know, but unless you do something to actually prevent RMT whats the point of trying to have an economy when it can be exploited so easily.

    Having an instanced housing area could fix the limited ward system and the pricing wouldn't matter with an unlimited supply of houses (within reason).
    (5)
    Last edited by Final-Fantasy; 12-31-2017 at 06:15 AM.

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Increasing the plot prices will only incentivize RMT. Regardless, housing should not be reserved for only the absolute richest players.
    (16)

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