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Thread: New rotation?

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  1. #1
    Player
    Kyu-Momo's Avatar
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    Aug 2015
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    Character
    Chime Ex
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    Malboro
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    Machinist Lv 90

    New rotation?

    Has anyone figured out the rotation for the new HQ crafting/gatherer gear? Been struggling so far.

    unbuffed, I'm at 457 cp, 1349 crafting and 1251 control. been struggling with cp. I'm kind of sick of wasting ingredients >_<

    granted I'm close to penta melded, but NOT quite there.
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  2. #2
    Player
    Kaurhz's Avatar
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    Asuka Kirai
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    Sagittarius
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    Dancer Lv 90
    Quote Originally Posted by Kyu-Momo View Post
    Has anyone figured out the rotation for the new HQ crafting/gatherer gear? Been struggling so far.

    unbuffed, I'm at 457 cp, 1349 crafting and 1251 control. been struggling with cp. I'm kind of sick of wasting ingredients >_<

    granted I'm close to penta melded, but NOT quite there.
    Waste more cunning materia rather than ingredients. I personally can't stress how important CP is right now. Aim for 472
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  3. #3
    Player
    Kyu-Momo's Avatar
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    Chime Ex
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    Malboro
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    Machinist Lv 90
    Okay, 472 base? Thanks, it's good to have a number to work towards. I'll probably just make another set and re-penta meld it. Now that I doubled checked, I used Vs instead of VIs. derrrrp -_-
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  4. #4
    Player
    Silverbane's Avatar
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    Z'nnah Silverbane
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    Halicarnassus
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    Sage Lv 100
    Don't forget you can use potions as well as food to add CP.
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  5. #5
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    Hanmerreborn's Avatar
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    Kara Zorel
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    Brynhildr
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    Gladiator Lv 60
    64 flawless synthesis. JFC.

    Got lucky on a 60% chance for HQ chest. Basically makers with two pbp will get you within one or two CSIIIs, or a focused synthesis and CSII.
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  6. #6
    Player
    Kenji1134's Avatar
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    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I wonder if they realize that an 80% increase in both progress and quality requirements is invariably making a PbP augmented MaMa rotation the only viable option.

    2 PbP's = 44.4% progress, and MaMa being difficulty/100*40*0.9 = another 36% progress, bringing the synth up to 80% completion for 20 durability and likely fully recovered CP... but frankly that is the only viable option. Say fully melded CS3 gives you 450 progress (likely less), that same 80% would require 12 CS3's, that is 120 durability and 84 CP, drastically less efficient than a 70 step PbP-MaMa opener.

    But as I see it, that right there is the problem! You have one option which costs 20 dur and I want to say offhand some 60 CP, or another that costs 120 dur and 84 CP.

    Another approach would be Name-Brand, which say 100% progress efficiency is 300 progress and the recipe is 6400 for ease of math.
    Hit 1 = 900
    Hit 2 = 816
    Hit 3 = 739
    Hit 4 = 670
    And now either Name or SH falls off, so you get a total of ... 48.8% so about 50% progress for ~61 CP and 40 dur, with diminishing returns if you used Muscle Memory to start for instance.

    So... yeah, without so much as looking at the massive quality requirements (some have suggested using Byregot's Miracle from specialist), there is only 1 good option for dealing with the sheer jump in difficulty of these new recipes.

    So much for Anti-Homogenization.
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    Last edited by Kenji1134; 10-11-2017 at 01:09 PM.

  7. #7
    Player
    Kaurhz's Avatar
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    Asuka Kirai
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    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kenji1134 View Post
    snip
    (some have suggested using Byregot's Miracle from specialist)

    So much for Anti-Homogenization.
    Already tried looking at that, but really I wouldn't consider it as much of an option, at least with how large the progress and quality pools are. Mainly because looking at the entirety of the rotation your aim would be to build 11 IQ stacks as quick as possible so you can use Miracle asap, then move in and go for a Byregot's Brow after you've built up what you can. So if you fail the initial Patient Touch, or don't get a Precise by some miracle then you've pretty much crippled rotation, unless you do it on the fly so to speak. (edit) Saying that it seems most rotations I've seen or tried seem to follow the build 11 stacks immediately, as at the '12th' stack you get around 1300 quality per touch lol
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    Last edited by Kaurhz; 10-11-2017 at 03:50 PM.

  8. #8
    Player
    Alisi's Avatar
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    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kaurhz View Post
    Saying that it seems most rotations I've seen or tried seem to follow the build 11 stacks immediately, as at the '12th' stack you get around 1300 quality per touch lol
    So we use initial prep and go for 8 w/ reflect or should we use reflect to have those three stacks count immediately? Or not use them at all?
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  9. #9
    Player
    Hanmerreborn's Avatar
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    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alisi View Post
    So we use initial prep and go for 8 w/ reflect or should we use reflect to have those three stacks count immediately? Or not use them at all?
    Doubtful. The progress is so huge there's really no other option than makers to start, imo.
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  10. #10
    Player
    Alisi's Avatar
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    Character
    Tempest Deep
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    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hanmerreborn View Post
    Doubtful. The progress is so huge there's really no other option than makers to start, imo.
    You're right. I'm getting the hang of it. I still can't get HQ if the majority of the items aren't HQ to being with, but I've made 4 pieces (and the subsequent fibers) HQ right now -- all with at least 89% chance for HQ (most with 100% -- this comes mostly down to RNG luck: procs, what failed, and if I was able to start the quality part with 70/70 Dura and all my CP.)

    I do think I've figured this out on one issue: This is totally the developers answer to macros. I dub these The Macro Killer (because are you going to make a macro that has 65 FTs in it? and getting to 11 stacks isn't the end goal so much now. xD) This is like the crafting team read the 'WTF SE?! We're already at 2 star crafting and people made a macro that works most every time on the first day! This sucks!'
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    Last edited by Alisi; 10-11-2017 at 10:03 PM.

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