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Thread: New rotation?

  1. #21
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ostwar View Post
    Done some quick calcs in Excel. If you start the rotation off with MaMa (Makers Mark) and go triple PBP (Piece by Piece) you should get a ton of left over FS's (Flawless Synthesis) to fish for red balls, run 3 CZ's (Comfort Zone) and have a M2 (Manipulation 2) in order to restore mostly all your CP, have 70 starting Durability and have all but a handful of progress already made. Sure it ain't fast but gives you a real fighting chance of HQ every time.

    Now to optimize the quality stage....
    Yep, 3x PbP and then land 80% of your 90% success rate Flawless and you will be a hair from finishing, so 1 CS2 to finish the job, then focus on quality.

    For reference, on these synths where you have 64 MaMa stacks, you can spare 20% or just shy of 13 and be well within a CS2 finish. Of those 13, 1 for IQ, 1 for SH, 3 for PbP, 1 for Manip... baseline 6 MaMa's used, leaving you with 7 for ToT. (Honestly more like 10 since CS2 is worth several FS's). I am pretty sure the above costs 173 CP total, which means you need to hit 7 Goods to come out with full Dur and CP, on 7-10 extra MaMa's.

    All in all, other than being stupidly long, this is super effective.
    (0)

  2. #22
    Player
    MaitoA's Avatar
    Join Date
    Sep 2015
    Posts
    17
    Character
    Maito A'
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kenji1134 View Post
    Yep, 3x PbP and then land 80% of your 90% success rate Flawless and you will be a hair from finishing, so 1 CS2 to finish the job, then focus on quality.

    For reference, on these synths where you have 64 MaMa stacks, you can spare 20% or just shy of 13 and be well within a CS2 finish. Of those 13, 1 for IQ, 1 for SH, 3 for PbP, 1 for Manip... baseline 6 MaMa's used, leaving you with 7 for ToT. (Honestly more like 10 since CS2 is worth several FS's). I am pretty sure the above costs 173 CP total, which means you need to hit 7 Goods to come out with full Dur and CP, on 7-10 extra MaMa's.

    All in all, other than being stupidly long, this is super effective.
    That is pretty much what I have been doing, except I added in a whistle while you work. Lets you recover the CP faster and once you get some back can just use nymeia's to get the progress back up as well.
    (1)

  3. #23
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kenji1134 View Post
    All in all, other than being stupidly long, this is super effective.
    I can't help but feel like that was on purpose to stop macro's. Why else have it? I mean, seeing as it basically puts you within one CS2 away from finish, with full (or almost full) CP, and 70/70 (if you mend while wading through the 5k sea of FS.)

    For those wanting a rotation, what I've been doing is: MM, CZ, SH1, PbP x 3, FS's to finish SH1, refresh CZ as needed, use TotT, use Master Mend 1, use spam FS for 5 hours (letting up for TotT and CZ refresh). This SHOULD take you within one CS2 away. Quality: SH2, prudent until SH2 falls off, Man 2, CZ, Ingen 2, SH2, prudent until around 140 or so CP (and hopefully 11.) Then I spot things, depending on how far the quality progress is and my CP. Ultimately, I like using the SH1, Ingen2, GS, Inno, BB, and finish with CS2 or 3 (I'll do three just in case if I have the CP. Why not, right?)

    I know that leaves a lot to be desired but it's worked for me thus far. Greater crafting minds than I will make a tighter rotation. You really in Ingen 2 at the midpoint when building quality. That really, really helps.
    (0)

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