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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by freakingmayhem View Post
    • Your job gauge would be temporarily activated and filled.
    • You would gain a set (or customized) number of buffs and debuffs.
    • Other elements, like target and party list, would be fleshed out as well.
    In addition to your list, I'd add that if, in Character Config, you have "Enable cross hotbar" checked, then display the crossbar in HUD Layout as though it were in use, ignoring both the "Always display cross hotbar" checkbox and the "XHB transparency when not in use" slider.


    Quote Originally Posted by Zfz View Post
    We can right-click on HUD elements to toggle on/off, it would be intuitive if a third mode is added to the right-click: demo mode.
    Demo mode would apply only while in the HUD Layout screen, so it shouldn't be combined as a third along with show/hide, because we need to specify which of those two settings we want activated when we close Layout mode to actually play the game.

    I don't really see why we'd need it to be optional, at least not on an item-by-item basis. (Perhaps a single overall setting for the whole HUD Layout screen would be ok, though.) Any HUD element that's set to be visible, but which currently isn't filled, gets filled with default content when viewed through the HUD Layout screen, so that we can see where it's actually at when placing it.
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    Last edited by Niwashi; 10-12-2017 at 05:48 AM.

  2. #2
    Player
    freakingmayhem's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Professor Layton
    World
    Midgardsormr
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Niwashi View Post
    I don't really see why we'd need it to be optional, at least not on an item-by-item basis. (Perhaps a single overall setting for the whole HUD Layout screen would be ok, though.)
    I was just thinking that it would be a massive eyesore (and possibly counterproductive) to suddenly have every element onscreen become fully populated. It would not affect everyone, but some people have intentional overlap of elements that are not used concurrently. (e.g. my alliance list is over the bottom half of my duty list; "action help" and "item help" would probably be pretty disastrous for everyone.) In the end, if this idea interests the developers, I assume they will come up with a decently-workable method.
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