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  1. #1
    Player
    Legewiel's Avatar
    Join Date
    Apr 2015
    Posts
    159
    Character
    Legewiel Tetnelin
    World
    Behemoth
    Main Class
    Blacksmith Lv 90
    Like i said in other topics, instanced house doesn't help anything, the problem is saving the data and u still need to save with instanced houses
    (1)

  2. #2
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    On a related note.

    Stop suggesting a lottery for housing! I've seen this idea multiple times today and it's utterly revolting in every possible way. Besides, the last thing the game needs is more blasted RNG (yeah yeah, MMO blah blah RNG blah blah... but there's a line)... in fact, the dev team love putting RNG layers on top of RNG layers so much I could see it being implemented in a truly nightmarish and sinister way.
    (17)

  3. #3
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by AstralKaos View Post
    On a related note.

    Stop suggesting a lottery for housing! I've seen this idea multiple times today and it's utterly revolting in every possible way. Besides, the last thing the game needs is more blasted RNG (yeah yeah, MMO blah blah RNG blah blah... but there's a line)... in fact, the dev team love putting RNG layers on top of RNG layers so much I could see it being implemented in a truly nightmarish and sinister way.
    How about an auction system instead? Each plot has a minimal starting bid, players can cast one bid lot and have only one bid lot active per paerson and bid to their hearts content on the plot. At the end of the auctions time frame, highest bidder wins the plot.
    (0)

  4. #4
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aylis View Post
    How about an auction system instead? Each plot has a minimal starting bid, players can cast one bid lot and have only one bid lot active per paerson and bid to their hearts content on the plot. At the end of the auctions time frame, highest bidder wins the plot.
    In every auction system ever, it will all boil down to the "last minute rush", which will be no better then the rush we just had with Shirogane. In fact it'll cause an absolute amount of drama when Jonny thinks he's got the house, but in literally the last second Timmy outbids and wins. Ranked PvP is the same way really. It's all about that "last minute rush"
    (1)

  5. #5
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by NintenPyjak64 View Post
    In every auction system ever, it will all boil down to the "last minute rush", which will be no better then the rush we just had with Shirogane. In fact it'll cause an absolute amount of drama when Jonny thinks he's got the house, but in literally the last second Timmy outbids and wins. Ranked PvP is the same way really. It's all about that "last minute rush"
    I know, but is it really it really that worse off then what's in place now with the first minute rush? If auctions are staged plot per plot, say a couple this day and a couple the next day and so on. Server population could balance out. meaning no fighting login ques, no worry about lobby errors. server disconnects and instance crashes as thousands of people try to log in all at once. Less risk of trade canceler players trying to grief you since no one but you knows what plot you just bid on, assuming the auction is done at a npc and not the house itself. No running from plot to plot if you do manage to log on server up only to run from disappointment to disappointment as plots are scooped up. Lastly less of a chance of house flippers buying up multiple houses. Since at an auction the bid money is held in limbo till the auction ends. Flippers may get one or two houses, but they'll be fighting fairly against the players that really do want just one house for their own use in a arena wheres there's no set price.
    (0)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Been too busy to read the forums for a long while but just saw what happened for the FC in game and saw the reddit and realized I could beat my favorite dead horse :3...

    /bangs drum lol

    FFXIV's housing system is very non-competitive compared to other MMOs (P2P and even F2Ps) and for a sub game, with a cash shop, it makes me embarrassed for SE.. which is quite a bad feeling imo.

    The graphics are nice - and I feel if the system was better you'd see even better graphical possibilities (for example in WS there is this backdrop: LINK but I know SE's would look 100x better yet you'll never see it because their system can't do it). Nael Van Darnus Backdrop to your house drifting in the void, Roshi house, Grass planes, snowy mountain top, or w.e you wanted lol. Housing in Ishgard in your next patch, because it's instanced and you're using theme props and an "Ishgard" backdrop.

    To add Wildstar (usual reference for instanced housing) has neighborhoods/communities now which basically allow you to have the insane customize-ability of the system but with a large group of people on a very large plot. The one each player gets for themselves, each and every - for free, is already larger than FFXIV's largest house plot inside and out, but now in a community (housing area) you share that with 5 other people on what is equivalent to 5 plots + a little extra. Far less pipe dream would "just" (just makes it sound easy, its not.. but really hope something changes) would be they do what LotR does and auto-generate those wards when one is full.

    Of course changing a system so drastically would cost /a lot/ of money, time (also money, lol), likely distract from other content (although housing system > blitzball or new pvp area in terms of priority imo), and perhaps some reputation ("We're doing what ARR is to 1.0 for housing") and that's why we've not seen them make a substantial change.. and probably never will, which sucks. FFXIV's housing graphics are quite nice and I'd probably die from explosive joy if they had even close to Wild Star power in their game since I just like their world/art a lot more (FF's). Really want a chocobo farm.. still lol.

    On the bright side the other new stuff in this patch is quite cool though. SE always delivers pretty, visually and audibly :3 (not even got to it, just saw some people do it - too busy to play outside of gardening even, but hey I'm supporting the game still XD).
    (2)
    Last edited by Shougun; 10-11-2017 at 08:55 AM.

  7. #7
    Player
    Kelani's Avatar
    Join Date
    Jan 2016
    Posts
    102
    Character
    Jojo Leah
    World
    Louisoix
    Main Class
    Dancer Lv 74
    I think the wards should stay, as others have said, I like visiting the housing instances and seeing what others have done to their houses. I think though perhaps maybe the wards could be kept solely for FC owners and personal housing changed to instances housing. Not sure what this involves but failing that why not add more housing areas? Ishguard would be nice, and I’d love to see a camp bronze lake type themed housing area. Can’t understand why, seeing as SE know the huge housing issues, we’ve only just received one extra housing area and why Ishaguard never got One when HW was released, don’t understand the logic there! You could easily have sea of clouds, churning mists, cortheas housing instances. Might not solve the issue but the more areas added (also adding more than 12 wards which is a ridiculous amount for such a highly populated game) the more chance players have of getting a house.
    (1)

  8. #8
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    What I find embarrassing is that ffXI gave you a room as soon as you logged in, and that was in 2004. 13 years later and s/e can't figure out how to do housing? It's always one step forward 3 steps back with this dev team.
    (7)

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,300
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gravton View Post
    What I find embarrassing is that ffXI gave you a room as soon as you logged in, and that was in 2004. 13 years later and s/e can't figure out how to do housing? It's always one step forward 3 steps back with this dev team.
    Except those Moghouses weren't even to give you a nice place to live, it was purely for technical reasons - the whole system was designed specifically to help stabilize the main server population by keeping a personal instanced area that only the player could access and thus encouraged the player to spend as much time in there as possible.

    Hence a lot of gameplay features could only be accessed inside there, such as changing your Job/setting a subjob, gardening, accessing your inbox, item storage etc. You couldn't even invite another person in there til circa 2007 (over five years after the game launched!), and even then it was only because player population had declined so much that SE considered the server stability purpose of Moghouses to be now redundant, so they relaxed restrictions on accessing them - you could then access another person's Moghouse, but only if you were in a party or alliance with them and then only if they accepted it.

    Either way, the FFXIV equivalent for Moghouses more or less is the Inn anyway, albeit you can't change the furniture, but you can pretty much do anything you do inside a house in a Inn room really.

    So saying "FFXI did housing better" is a fallacy.
    (6)

  10. #10
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    I'd hate the break this to everyone... but the "Server strain" is an easily addressable issue when it comes to network ability and being able to expand. The harsh truth is just that Square Enix tends to only tell half-truths when it comes to this to try to appease the backlash. Anyone who has played their MMOs since 2004ish knows this is true. They CAN do it, It's within their POWER to do it but as a company Square-Enix is behind on the times and they don't understand how important this stuff really is.

    Little example is just look how long it took for them to give basic QoL improvements on their other MMOs and you'll see what I mean. QoL improvements are just as important as adding playable content. People spend more time outside of content than they do inside content on average... thing is... things like gold saucer, chocobo races, and housing all COUNT as content within the game. Which is what many people seem to fail to understand.

    Instances housing would work fine. I imagine they could easily do it like they did apartments. ____ many players can have instanced housing in this area. For those who want the whole ward system they would obviously gravitate to that... those who don't care would likely opt for instanced, especially if you could upgrade housing size within an instance. Bottom line, they need to add restrictions to the system as a whole to help prevent all of this.
    (8)

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