That's the problem when talking to a crowd, there's a moment when it's difficult to be sure what answer to what and I don't really like quote war, it often heavily change what was originally said.
I said I was doing savage because of this :
Wich ironically exactly illustrated what I was talking about just before.Also, this entire conversation going on between a few of you is completely pointless. It's just one big misunderstanding. The "savage players" are merely pointing out that the lack of positionals, timers and rotations mean that the healer kit is the easiest in the game. THE KIT. They're not saying that the role itself is easy. Our difficulty comes from content design and our party, more so than the other roles. I don't really see why this needs to be repeated another hundred times for the not so "savage players" to understand.
You should be carefull of that piling effect when you're multiple person talking to only one, something written may be directed at something you didn't say, but some else did.
I'm sorry to insist on one thing or two but I really dislike not going all the way in some idea if I feel it was understood in a bad light. I'm not saying healer is technical or whatever. It's the exact idea that "this as a whole is more complicated than that as a whole". I get what you're saying by that, because I do play healer myself, but it's not a matter of healer player but player that could want to play healer and don't have the experience you have with it and will just see "it's easy to play". And by no means I advice someone to starting healing because it's easy to play as they will irremediably trip at somepoint (Stone Vigil or Aurum Val are really sprout killers) and sometimes player in this game can get ugly enough to be discouraging, DPS in general have a way stronger pick-up and play feels to them (BRD and DRG in particular), because of their steady progression curves. It's a shame RDM is unlocked that late, because it's clearly the single best pick-up and play job of the game and teach a lot of thing about FFXIV as a whole, especially how to play arroung GCD.
Also, entry level of play isn't exactly casual, it's more beginner. You don't mind boring dungeon at first because they're new, and you sure don't mind those super huge DPS loss because you don't even know they exist yet. That's exactly the kind of dissonance that experience can create. And when you could something simple, someone else will find the one where you press the thing that is shining much, much simpler.
I think there's mostly two type of player, those that understand how thing works by doing it and those that get it by reading the instructions. Both of those player won't say the same thing is simple. One will say it's the sophisticate press to fire spell, the other will say it's the sequenced straightforward one. That's the reason why all DPS play that different, BRD opportunistic support also value awareness a lot for exemple. Off course it's not anything that clearcut and reality is more about nuance and tendancies. I'm not too "it's black or white" type of person, especially when it comes discussion. Different point of view often complement each other more than they conflict.
To add more to the actual thread, I think healing in FF XIV really require to be able to play without clear guidelines, it's something one should consider if they don't like straighforward approach and doesn't play but the same rules as everyone but in the end have the most important decision making. Instead of having one solid and coherent class kit, you have huge array of tools that pretty much all work on their own insteand of being clearly linked to each other.
But if scattered gameplay and lack of more engaging routine is a drawback, ranged DPS like BRD or MCH, or maybe tanks can be a better choice. They have great supportive abilities that can really shine in difficult situations.

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