That's a pretty unfair assumption that you're making here. Technically anybody making that claim is not wrong. When you look at the actual execution of healing and healer DPS in this game, it's easily the most simplistic out of the other roles. Our difficulty comes purely from content design, which branches off to managing resources, pre-casting, mitigating etc etc. Nobody is claiming that healers are easy, just that their difficulty doesn't come from their actual kit, unlike DPS and tanks.
And for the record, it's not only the world first DPS who can't play sloppy. Creator and Omega have been a little on the easier side, but even there you need to be on point when you're progging, and DPS mistakes are very noticeable. No one cares about people clearing fights at x percentile once they're overgeared. You can't simply dismiss the work they have to put in to keep their rotations going 100% throughout an entire fight.



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