Quote Originally Posted by Tridus View Post
Makes sense. Although, last night I got a trial roulette Susano where one healer died five times and the other was going OOM because for some reason he was taking forever to die.

I was on RDM. I was very, very busy. Wasn't exactly the relaxing time one hopes to get while on a DPS break.
To be fair I was going OOM because he was taking forever to die and people were eating avoidable damage like potato chips. The manashifts were much appreciated though <3

I heal because I'm a control freak and healers tend to have the most control over an encounter. Don't get me wrong, in a great group every player is quite important. In a weak group though? No one can carry like a healer.

I feel like this is the reason I never understood everyone's Shinryu frustration back when 4.0 launched. Yeah, I saw a couple wipes, but virtually no disbands. You can make up more ground than any other role by far as a healer. People failing mechanics? Get out those raises and AoE heals. Tanks not tanking? Throw up shields and/or regens on top threat target. DPS not tanking too? Throw up regens/shields on yourself and hope you don't get tankbusted. DPS not meeting a check? Do more DPS.

I'm all about utility roles (love having RDM/BRD/SMN/PLD in my group) but to me healers are just pure utility. The multitude of directions we can go makes it always exciting and, as I said, you can be a world first progression raiding SAM but you still can't carry like my mediocre WHM butt.