To be fair I was going OOM because he was taking forever to die and people were eating avoidable damage like potato chips. The manashifts were much appreciated though <3
I heal because I'm a control freak and healers tend to have the most control over an encounter. Don't get me wrong, in a great group every player is quite important. In a weak group though? No one can carry like a healer.
I feel like this is the reason I never understood everyone's Shinryu frustration back when 4.0 launched. Yeah, I saw a couple wipes, but virtually no disbands. You can make up more ground than any other role by far as a healer. People failing mechanics? Get out those raises and AoE heals. Tanks not tanking? Throw up shields and/or regens on top threat target. DPS not tanking too? Throw up regens/shields on yourself and hope you don't get tankbusted. DPS not meeting a check? Do more DPS.
I'm all about utility roles (love having RDM/BRD/SMN/PLD in my group) but to me healers are just pure utility. The multitude of directions we can go makes it always exciting and, as I said, you can be a world first progression raiding SAM but you still can't carry like my mediocre WHM butt.
 
		
		 
			 
			 
			 
			 Originally Posted by Tridus
 Originally Posted by Tridus
					
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 When the other healer dies five times and he is just not dying very fast, it's going to be a thing.
 When the other healer dies five times and he is just not dying very fast, it's going to be a thing. 
 
			
 
			 
			
 
			 
			
 
			
 
			


