Quote Originally Posted by Jerichai View Post
So please, do enlighten me on what exactly is different to your vague statement of "timers" and reacting to any other condition in an encounter. You're the one stating there's some significant difference in your original post.
I'm probably going to regret this, but let me attempt to explain (once more) in good faith:

Encounter conditions, as you call them, are not unique to the Healer role; every combat Job in the game deals with boss mechanics and such, and I think most would recognize that this goes without saying. The discussion about how other players' ability or inability to successfully execute mechanics affects the healer role is a valid one, but clearly not the point I was making. I think I've made my opinion very clear that the healer role is fairly uncomplicated as far as Job (emphasis: Job, not encounter) mechanics go, and that the main challenge of playing healer is in planning encounters and knowing how to adapt when necessary.

As for timers, I truly don't understand how you interpreted that to mean encounter mechanics, especially in context of the ongoing discussion. There was even a series of posts where someone else got weird about my statement, which prompted me to further clarify. There was a mini-discussion about the difference between "timers" and "timing." I suppose you stopped at my post, took offense at what you thought I was suggesting, and went straight to reply?

Kabzy framed it nicely:

Quote Originally Posted by Kabzy View Post
He said timers, not timing. Timing is something every job has to deal with, so it can't really be applied to healers specifically. As for positioning, not sure I agree with you there. I stand close enough to the boss/middle and that's about it. Literally only have to move for mechanics (again, like every other job) and nothing else. DPS jobs have actual positionals and tanks do whatever tanks do.

I agree with the point that healing in execution is far easier than the other roles. We literally have 3 DPS buttons, don't even have to worry about Cleric anymore and our heals are ...heals. In the case that we make a mistake, we often have emergencies to rectify them, no other role can do that. In execution it's easy, in everything else you can argue that it's one of the more tougher roles.
TL;DR: Every Job is concerned with encounter mechanics. Healer is the only role that is not specifically concerned with executing combos, watching to make sure that their timers aren't falling off and restricting access to their abilities, and/or attacking a target specifically from the flank or rear to activate the secondary benefit of an attack or continue a combo.

You could continue to argue against what you wrongly assumed I said some pages back, or just maybe you could admit that you jumped to conclusions and had nothing to be concerned about in the first place...?