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  1. #1
    Player
    rospionne's Avatar
    Join Date
    Apr 2016
    Location
    RENNES
    Posts
    23
    Character
    Lira Rospionne
    World
    Lich
    Main Class
    White Mage Lv 70

    [WHM] [Proposed] Improvement in the face of competition

    Hello,

    I have noticed for some time that the white magician seems less blooming. In most rosters where I tried to be caught. I was told that he was looking for more astro as he can increase the characteristics of the team. Because, the slogan for falling sadistic is Max DPS.

    For white mages HL is more likely to be integrated into a roster. I wish it to have a support spell that increases the team's DPS by 5% for 15 seconds with the condition of having all three flowers in the gauge. The duration of recharging, (for the equilibrium of the game), will surely be 120 seconds.

    What do you think ?
    (0)

  2. #2
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    WHM is already the most represented healer in savage content, and from the streams I have seen, it seems to be used a lot in Ultimate progression too. Given that ASTs balance is at a 5% spread value, and locked behind RNG (not the first one), I don't think this is what WHM needs.

    A lot of people, including non-healers, can see that the healer role is the most balanced in the game at the moment. There may be some QoL changes that would help here and there, but this is a significant buff that is not needed. It also steps on ASTs territory a lot. Right now WHM needs nothing. The lack of utility can sometimes be an issue, but as of now it has stengths in other areas that are keeping it desirable. Should that diminish, these threads will have some value. As of right now, no healers need any buffs.
    (23)

  3. #3
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Healers in general are pretty balanced instead of getting a damage buff I wish they would change lily generation and the effects of Lilies . Same with our traits its pretty lackluster.

    Other then that I really wish DB used one Lily or got stronger the more lilies used..

    I really hate how the role is balanced and yet the only changes we got was Cure 1 becoming 100% and P1 becoming an Aoe both are pretty lackluster and boring.

    Nothing has changed since 3.4 besides us getting crazy amounts of MP. A whole expansion for MP.. The innovation!
    (2)
    Last edited by Jxnibbles; 11-04-2017 at 02:08 AM.

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Yep, I'm not sure yet another group DPS buff is the right direction for WHM. Keeping the healers separate and distinct works well with the job system, there's really very little reason to have all 3 healers being renames of each other when it's very little effort to hop between them as needed.

    WHM could do with a better means to generate Lilys in a raid environment, something a change to Secret of the Lily II could address, perhaps a % chance per Stone, or even a Lily each time you cast Aero II for example.
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I don't think we *need* it, and I'd hope they could be a bit more creative than simply "here's 5% more raid damage".

    I mean, a more fun one would be to let Stone have a chance to generate lilies, and at 3 lilies unlock a new instant cast high potency attack that uses all 3 lilies (maybe "Drown" or something since we have all of one water based spell right now). If the goal is to give WHM more damage contribution, that'd do it without simply copying what AST does and gives us a more interesting button to press (or not press if you want to DB at that point instead).
    (6)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  6. #6
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tridus View Post
    I don't think we *need* it, and I'd hope they could be a bit more creative than simply "here's 5% more raid damage".

    I mean, a more fun one would be to let Stone have a chance to generate lilies, and at 3 lilies unlock a new instant cast high potency attack that uses all 3 lilies (maybe "Drown" or something since we have all of one water based spell right now). If the goal is to give WHM more damage contribution, that'd do it without simply copying what AST does and gives us a more interesting button to press (or not press if you want to DB at that point instead).
    Love this but I'd personally go with Quake since it's a more universally recognized spell, but your point about having a good water damage spell is still great.
    (0)

  7. #7
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    I'd personally like for them to continue the angle of White Mages being 'raw' or 'brute force' healers and instead increase their personal damage dealing capabilities, rather than give them group wide buffs.

    Getting Lilies through dealing damage is an idea that has been pitched a lot of times. It would regularly reduce the cooldown on our big hit (Assize) and reduce the reliance on using GCD heals when oGCD heals would become available more often as well.

    Of course, White Mages might just need a few potency adjustments too, to cement them as the powerhouse of the healers. Looking at FFLogs, it's apparent that the lower potencies of Scholars don't seem to be bothering them all that much. And Astrologian cards are more than likely covering up the difference in potential DPS.
    (6)
    Last edited by Raminax; 11-05-2017 at 11:05 PM.

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,553
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I don't want some buff to group DPS. I want something that would allow us to protect against status effects, or cause damage shields that can be placed on our partymates that will deal damage to enemies who strike them. That seems to go along with the "protector of the party" role the devs have chosen for WHM.
    (0)

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I don't want some buff to group DPS. I want something that would allow us to protect against status effects, or cause damage shields that can be placed on our partymates that will deal damage to enemies who strike them. That seems to go along with the "protector of the party" role the devs have chosen for WHM.
    they have chosen "pure healer" for WHM, however, a reflect spell would be nice.

    i want an aoe dispell for WHM,
    Raise II with 100% HP and without weakness (but unable to use it together with swiftcast),
    give DRK a proper ultimate cd and give Living Dead to WHM - as a buff you can apply to a party member
    (0)

  10. #10
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I would love to see Asylum have it's lackluster HP regeneration removed altogether and instead have any party member within the AoE be unable to have their HP dip below 1. It would be a cool safety net and function more like the sanctuary it's named after. Of course it would need its CD increased and duration reduced since it would make barriers unnecessary for certain mechanics but it would assure that no one doubts the usefulness of a pure healer ever again.
    (0)
    Last edited by NobleWinter; 11-10-2017 at 06:53 PM.

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