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  1. #1
    Player
    Grail3r's Avatar
    Join Date
    Oct 2017
    Posts
    7
    Character
    Grailer Deity
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I just got game about 18 days ago I think . Been going through story and doing the dungeons and trials required . At level 63 now . 100% success on every dungeon or trial but had the odd death / wipe happen sometimes but always win usually 2nd attempt if the mechanics are tough.

    Last trial I did The Pool of Tribute I had 2 people giving me grief saying I wasnt healing and saying "Bad healer is bad healer" ( the 2 players had same second name ) now the interesting thing is we won fight and I thought I was healing . We did wipe first attempt and I had no idea what to expect mechanic wise so had to learn the hard way .
    2nd attempt I knew what to expect and we got through it . Why would people be toxic after a success or are they just being elitist jerks?
    (0)

  2. #2
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Grail3r View Post
    I just got game about 18 days ago I think . Been going through story and doing the dungeons and trials required . At level 63 now . 100% success on every dungeon or trial but had the odd death / wipe happen sometimes but always win usually 2nd attempt if the mechanics are tough.

    Last trial I did The Pool of Tribute I had 2 people giving me grief saying I wasnt healing and saying "Bad healer is bad healer" ( the 2 players had same second name ) now the interesting thing is we won fight and I thought I was healing . We did wipe first attempt and I had no idea what to expect mechanic wise so had to learn the hard way .
    2nd attempt I knew what to expect and we got through it . Why would people be toxic after a success or are they just being elitist jerks?
    Sounds like you were stuck with players who expected that everyone know the fight even when there are one or more first-timers. Yes, people tend to be impatient, but I like to think that most of them understand to an extent if there are first-timers present.
    (0)

  3. #3
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Cynfael View Post
    Healing doesn't depend on combos, timers, or positioning. Encounters are thoroughly scripted
    Umm, healers don't depend on timers? What would you call boss abilities? I'm pretty sure most groups would prefer for the SCH or Noct AST shields to be ready before taking damage from a big hitting ability. Of for the AST to have their earthly star fully charged in time to heal through a given attack. Or for the healers to generate enough healing between 2 subsequent abilities so the group doesn't die. Healers may not have many personal timers, but you're lying if you try to argue their gameplay isn't dictated by ANY timers.
    (0)

  4. #4
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jerichai View Post
    Umm, healers don't depend on timers? What would you call boss abilities? I'm pretty sure most groups would prefer for the SCH or Noct AST shields to be ready before taking damage from a big hitting ability. Of for the AST to have their earthly star fully charged in time to heal through a given attack. Or for the healers to generate enough healing between 2 subsequent abilities so the group doesn't die. Healers may not have many personal timers, but you're lying if you try to argue their gameplay isn't dictated by ANY timers.
    I recommend you back it up a step before you start accusing anyone of “lying.”

    Timing does not equal “timers.” GL is a timed combat mechanic, as are Enochian, AF/UI, etc. You are talking about an entirely different issue, and I don’t think you need to convince anyone that dealing with encounter mechanics correctly is important.
    (0)

  5. #5
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I mean, I want to be excited about playing as a healer, but I also feel like I'd be terribly stressed out if I tried. I'm better suited for focusing primarily on damage I think, and even then I sometimes feel like I have my work cut out for me as a DPS. Trying to keep the tanks and everyone else alive while also keeping myself alive and tossing the occasional damage spell seems like it'd probably be a bit much for me. Astrologian looks like it could be cool to try I guess, but also complicated.
    (0)

  6. #6
    Player
    Clouse_Cleyra's Avatar
    Join Date
    Sep 2013
    Posts
    228
    Character
    Clouse Cleyras
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ChaoticCrimson View Post
    Snip.
    If you want to try a healer go for it. Dont be afraid of stress.
    If you are starting just heal and trust me, almost all of the time people will live. And if someone dies you just start over, no problem there.
    Theres nothing bad on learning a job and not going good while learning it.

    When people if you lost 3 minutes because the party dies its not a big deal, still better than being another 20 waiting for a quee because there arent any healers.


    About the spam your biggest cure, I never said it was the best option, what I said if you are afraid on big pulls if you spam them in almost all cases the tank wont die.

    Maybe healing come looks hard at the beggining but after some time you will see its pretty easy dungeon wise.
    Ill just repeat myself its a game and relax.

    I personally don't determine a healer's skill by the content they've cleared.
    Ehm... I dont know what to say about this.
    The impression I'm getting from you is healing comes easy to you because you don't really care about optimizing it, and/or you treat dungeons as whatever content.
    I dont know why you think I dont optimizate it, but if you try to compare a dungeon with O4S then yeah, dungeons are w/e content.
    (0)
    Last edited by Clouse_Cleyra; 10-25-2017 at 09:57 PM.

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Clouse_Cleyra View Post
    I dont know why you think I dont optimizate it, but if you try to compare a dungeon with O4S then yeah, dungeons are w/e content.
    You leave that impression because you're complacent. You're complacent because you think it's OK to give new healers bad advice because the content is just a dungeon.

    The only one comparing a dungeon to a savage raid is you. And when you make such comparisons and are also dismissive towards how a healer might feel despite the content being casual, you also leave the impression of being an elitist.

    Spamming your biggest cures is not only an inefficient use of you MP, it's also the least optimal way to play the job and role. Any healer worth their salt knows this. Especially if they have savage clears under their belt.
    (1)

  8. #8
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    You should play a healer if:
    1. Your character can divide itself, possibly multiple times, to allow you to go in the various and widespread directions your party members have run off to.
    2. You have somehow gained the ability to cast Protect over an infinite distance at the commencement of any group activity as party members flee from you as though you have got the plague.
    3. You can heal the above widespread group while simultaneously dealing with 5 or 6 mobs that are attacking you, which are apparently invisible to all other group members.
    4. You can heal while stunned, which from other group members perspective is only a debuff icon and has no apparent effect on your ability to use all the skills outlined in items 1-3.
    5. You assume that it's within your defined role to heal a dps who has pulled at least 5 mobs, and has now run back to you for help with his new friends in close pursuit, who then all turn to look at you.
    6. Or you just carry on doing your role, keeping tanks up while trying to accomodate the broken satnav activities of other group members as best you can.
    Outside that, you let everything wash over you and keep smiling.
    (2)
    Last edited by Teraluna; 10-26-2017 at 05:54 AM.

  9. #9
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Cynfael View Post
    I recommend you back it up a step before you start accusing anyone of “lying.”

    Timing does not equal “timers.” GL is a timed combat mechanic, as are Enochian, AF/UI, etc. You are talking about an entirely different issue, and I don’t think you need to convince anyone that dealing with encounter mechanics correctly is important.
    No, they aren't entirely different. Whether the timer is enforced by a player activated mechanic or an encounter mechanic, everything in this game boils down to taking the optimal action with respect to the present factors. This also applies to DPS (a rotation is quite literally a script).
    (0)

  10. #10
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jerichai View Post
    No, they aren't entirely different. Whether the timer is enforced by a player activated mechanic or an encounter mechanic, everything in this game boils down to taking the optimal action with respect to the present factors. This also applies to DPS (a rotation is quite literally a script).
    I’m not sure why you’re so intent on splitting hairs with this; what exactly in my original statement merited your response? Did you truly believe I (or pretty much anyone) was about to argue that paying attention to mechanics was unimportant?

    No, healers do not observe buff timers or positional attack requirements to maintain their functionality. The difficulty of the role comes from factors other than inherent mechanical complexity. That was my point.
    (0)
    Last edited by Cynfael; 10-26-2017 at 07:38 AM.

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