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  1. #1
    Player
    Serez's Avatar
    Join Date
    Sep 2015
    Location
    Fell off the map(Not my fault)
    Posts
    4
    Character
    Jetstream Amp
    World
    Lich
    Main Class
    Samurai Lv 70

    What would you do to improve/'fix' housing?

    Lets imagine that you are sitting across from Yoshi.P, he asks you what you would do to make housing better. What would be your suggestions?
    (0)

  2. #2
    Player
    Kuponutz's Avatar
    Join Date
    Feb 2014
    Location
    Limsa
    Posts
    227
    Character
    Mistress Kupo
    World
    Coeurl
    Main Class
    Arcanist Lv 100
    Take the millions they make from subs and from Mog Station and purchase servers that can handle the influx of players logging in at the same time. Those updated servers would also allow for more wards.
    (3)

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Instanced housing. The only thing my FC's neighbors' houses were ever good for was jumping on their roof.
    (4)

  4. #4
    Player
    Blackweaver's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Kailia Greenheart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Well first, I'd separate personal housing from FC housing. Create an equal number of wards for personal housing, and if a player has a house in LB in plot say... number 7 ward 8, then that house would be moved to private ward 8 plot 7 from company ward 8 plot 7. Keep FC housing and personal housing separate.

    Next, set the system to generate new wards when 97% of the existing wards are filled. This way, everyone can have a shot at a house. Housing costs can remain as is.
    (2)

  5. #5
    Player
    Legewiel's Avatar
    Join Date
    Apr 2015
    Posts
    159
    Character
    Legewiel Tetnelin
    World
    Behemoth
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Instanced housing. The only thing my FC's neighbors' houses were ever good for was jumping on their roof.
    Instanced house doesn't solve anything, the houses are already an instance. The problem of the houses are the amount of data generated by a single house, due to the amount of customization the houses have.
    (1)

  6. #6
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I would scrap, or repurpose, all the wards then make housing plots instanced.

    The wards are dead lifeless places anyway.
    (5)

  7. #7
    Player
    Ssmiley_Bjakkzz's Avatar
    Join Date
    Jul 2014
    Posts
    448
    Character
    Vee Oh
    World
    Ragnarok
    Main Class
    Marauder Lv 20
    Just remove housings from the game solves everyones problems Hellluuuuuu
    (2)
    Last edited by Ssmiley_Bjakkzz; 09-01-2018 at 07:32 PM.

  8. #8
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,199
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Remove housing and focus on actual content.
    (0)

  9. #9
    Player
    Sylfaein's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    192
    Character
    Sylfaein Stormbreaker
    World
    Exodus
    Main Class
    Astrologian Lv 70
    Honestly, I'd love to see a mix of what we have now, and instanced housing. I like the neighborhoods (I've made friends, and gained FC members, event started a business, that way!), but the limited availability of housing is a serious problem. I'm thinking:

    A) Player choice: Keep the current wards, BUT also have the option of private instanced houses. That way those who enjoy their neighborhoods can keep them, and those who wouldn't otherwise get a house can.

    B) Split between individual and FC homes: one in wards, and one private. FCs and individuals competing for the same limited housing just isn't fair.
    (2)
    "Tanks don't read chat, they just type in it."

  10. #10
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sylfaein View Post
    B) Split between individual and FC homes: one in wards, and one private. FCs and individuals competing for the same limited housing just isn't fair.
    Honestly this would make sense, because then the FC buildings wards would operate more like a business district.

    That said, that moves in the opposite direction the game is supposed to behave.

    My suggestion is more blunt:
    - Remove the instanced wards and go minecraft/landmark strategy where players have to claim land, rather than buy it (maybe a maximum size can be specified to avoid making super tall/wide buildings.) The more land claimed, the more services the FC has to provide or be penalized. (eg you can't build a house taking up space larger than a typical zone and have it completely empty, there has to be at least a path through the property), the more space taken, the more Retainer-NPC's on active subscriptions have to be hired to hold it.

    - Algorithmicly generate more land on the periphery as the space gets taken up, and have the server dynamically swap out map segments the player doesn't visit to keep it playable. That way large servers like Balmung simply grow their housing areas while nearly-empty servers don't grow at all.
    (0)

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