No, let's not pile unfair on top of unfair. Even if people couldn't move their houses, the plots would have sold out just as fast. The moving feature had little to do with that because ultimately the total number of available houses went up across the board. The real problem is the limited number of houses with the way the wards are designed. If the wards expanded dynamically based upon how they fill up there would be no issue at all.
If the wards expanded dyanmically we wouldn't have an issue, no, but it seems like SE's limited server space would be rather impractical for that. According to them, anyway.


Agreed. I wish they would have been able to follow LotRO's example for housing. One ward got filled, a new one was created. The neighborhoods weren't much different from the current ones we have, with non-instanced neighborhoods where people had TONS of stuff in their yards. Guild and personal housing, where large houses were locked to guild ownership only. If a game that was released 11 years ago can pull that off without issues, I don't see why this one can't, aside from the whole 'we save data twice as often' thing that always is thrown around.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
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