No, the changes after 4.0 took us from having one good tank and two bad tanks to one good tank, one kinda good tank, and one bad tank. For some reason you have some huge bias against WAR even though PLD is by far the best tank of Stormblood.The result of being quiet and reasonable was that we went from nearly-balanced tanks in 4.00 to overpowered Warriors as soon as Savage released, and then went from having overpowered Warriors to wildly-overpowered, 3.x-esque Warriors in 4.1, while Dark Knight went nearly unchanged from SB launch aside from a couple of (woefully inadequate) 20-potency combo buffs, despite having some serious foundational issues with its class design and balance relative to the other tanks.
And Dark Knight is now the worst of the three.
Highly debatable. FFlogs has top end plds doing more damage than warrior from day 1 for the 1st couple weeks. (iirc that was about when they nerfed holy spirit & other pld stuff, buffed war/drk potencies a smidge, removed war gauge costs etc). THEN warrior started doing the most damage after they buffed it, but still don't bring as much to the table as pld. I wouldn't consider war 'out in front' of a horse as fast as pld. Pld was OP as a mother at 4.0 launch. Since then they have took pld down a peg, bumped war up a few pegs and raised drk about the height of a sheet of paper. It does surprise me how much hate there is for war while pld was OP as shit at 4.0, and it hasn't changed much since. Drk should be clamoring to get the war treatment so everyones at pld level, not trying to pull down war so everyone can bask in Plds shadow again.No, Warrior was powerful enough to be balanced even before the stance cost was taken away. They still had the highest burst damage, best sustained damage, and best personal defence. At 4.00 PLD and WAR were quite well-balanced against one another, and DRK was behind WAR in optimized runs but was a legitimately good alternative with legitimate upsides in unfamiliar, non-optimized, or progression content. If the only change from 4.0 to Savage had been for PLD to get the slight nerf to Holy Spirit, tank balance would have basically been achieved.
Instead they let Warrior way out in front due to the whining, and so we went into Savage with worse tank balance than we should have. And now 4.1 balance is arguably as bad as it was in 3.x, again due to the whining.
So if whining is what gets things done with regard to class balance, then that's what you're going to see, and you've got nobody to blame for it but SE.
But ultimately this is just a distraction from:
Day one yes, couple weeks no. WAR had pulled ahead pretty definitively by the time any balance adjustments were made, albeit by a very small margin (which is why I think the HS nerf was good, but not the stance penalty change, the IR cost drop, or the Storm's Path buff). The HS nerf would have made that margin clear, without taking away the elements of WAR's initial SB design that kept its offensive and defensive power in check.
Regardless though, yes I agree that this is a tangent and distraction from the actual topic at hand.
No, Warrior was powerful enough to be balanced even before the stance cost was taken away. They still had the highest burst damage, best sustained damage, and best personal defence. At 4.00 PLD and WAR were quite well-balanced against one another, and DRK was behind WAR in optimized runs but was a legitimately good alternative with legitimate upsides in unfamiliar, non-optimized, or progression content. If the only change from 4.0 to Savage had been for PLD to get the slight nerf to Holy Spirit, tank balance would have basically been achieved.
Instead they let Warrior way out in front due to the whining, and so we went into Savage with worse tank balance than we should have. And now 4.1 balance is arguably as bad as it was in 3.x, again due to the whining.
So if whining is what gets things done with regard to class balance, then that's what you're going to see, and you've got nobody to blame for it but SE.
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