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  1. #91
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Waliel View Post
    There's really not much to micro when the only commands are "Everyone attack this," which the tank ignores after getting one hit in, or "Do nothing." Microing pets is godlike compared to squadrons and the pet micro is atrocious in this game. Thankfully the AI is competent enough in general that it gets the job done, though I believe that it's mostly done through their massively overscaled stats and almost nonexistent cooldowns.
    Who said anything about the amount you have to micro manage? I was talking about two specific fairy commands that are similar to engage and disengage, and because of this familiarity, it was easier for me to micro manage them.

    Your post is a little salty, but I will agree that the tank AI needs some adjustments. It's a small reason why I chose to tank these things, but it's not as bad as people are making it out to be. The squad members do use CDs, they just don't use the optimally.
    (0)

  2. #92
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    I'd like to point out (haven't read through the whole thread) that the Command Missions also serve as a learning tool for the player. Not just in playing their role in a party, but also in attentive management. Thus far, I've only done 2 runs, both Wanderer's Palace - 1 success, 1 fail. Played as a tank for my win and quickly figured out it really helps to manually direct your team on each kill if you need to, like killing some Tonberry adds, at least while they use the independent tactic. Obviously, I haven't played it enough to determine if that is remedied with higher ranks or different options.

    Side note though: My failed attempt was because the untargetable Tonberry wandering the area killed the healer out of combat when it for some reason wouldn't move. No way to rez at the time, so had to quit the dungeon.
    (0)

  3. #93
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Welsper59 View Post
    No way to rez at the time, so had to quit the dungeon.
    On a side note, if this happens, just die to something and you'll all respawn at the start of the dungeon, there's no penalty for wipes with the Squadron beyond a dented pride <3
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #94
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sebazy View Post
    On a side note, if this happens, just die to something and you'll all respawn at the start of the dungeon, there's no penalty for wipes with the Squadron beyond a dented pride <3
    Ah good call. The simple answers are often the best (and most overlooked).
    (4)

  5. #95
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Airget View Post
    They should add the following Orders.

    "Go To A" "B" "C" "D" Basically the command with dis-engage and cause the allies to gather in one location

    "Focus 1" "2" "3" "4" "5" Same as above but it will force the allies to engage the target with the proper number, if number is not active it will act just like the Order Button.

    I think those basic changes would help when it comes to dealing with AOE. I'd rather take 30 second using waymarks and signs to better order the party then deal with the hassle of nearly wiping because of their derpiness lol.
    Interesting but simple. Could work decently.

    Say I place the A, B, C, D, E at key areas in the arena prefight.
    Allow the letters/commands to be set to the hotbar.
    When I hit the hotbar the squadron go to those areas sort of works like Mass Effect commands.

    The 1,2,3,4,5 would work for minimal adds but if adds number in the eight plus that would be kind of frantic.

    I still think gambits ala FFXII should become a thing so alot of that can be preset beforehand. So we can custom tune how we want our squadron to handle things in certain situations. It would allow the AI insight on how they do rotations, when to dodge, when to cure, when to move, when to etc,etc.

    (1)
    Last edited by Sandpark; 10-12-2017 at 07:30 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

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  6. #96
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    I thought there was gonna be some kind of reward for completing all of them but...
    (0)

  7. #97
    Player
    Kallistra's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    487
    Character
    Kallistra Noblesse
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fredco191 View Post
    I thought there was gonna be some kind of reward for completing all of them but...
    You unlock emotes for completing 10 dungeons with them.
    (2)

    Artwork belongs to twitter.com/PeachPii
    Pretty «Cure»
    Dark Knight and Warrior
    Married Selli 2020

  8. #98
    Player
    Furiant's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Dawn Moon
    World
    Faerie
    Main Class
    Conjurer Lv 70
    I've now done Halatali (with me tanking) and Brayflox (with me healing) and I think the AI needs some serious work. Their positional awareness is nonexistent; the tank and DPS stand in poison pools, the ranged DPS runs up to stand right beside the tank, and the tank himself seems to think his job is to keep the boss facing the group at all times. The DPS don't give the tank time to throw a Flash before the start blasting away, sending mobs running all over the place and causing the tank to accidentally pull more mobs trying to round them up... I could go on.

    The AI is hilariously, tragically bad. I don't want to micromanage them; I don't want position actions or advanced commands. I want them to behave the way developers expect players to behave. I know this behavior can be codified because content is clearly developed with it in mind.

    I love being able to run with my crew, but please, please: improve the squad AI drastically.
    (0)

  9. #99
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I must say I LAUGH a lot on that dungeons. It is pretty hilarious. A tank who pull without Shield Lob, ignore the mobs, and use Ultimatum ON A WALL. A Archer with a brutal DPS that tank cannot hold aggro, the tank tries to get all, and forgot other enemies. And then the archer flee away and tank follow him. Making pretty fun to see.

    I don't mind at all if they don't fix the IA. Really, Yesterday I laughed like never before.
    (2)

  10. #100
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by hydralus View Post
    If tanks were constantly standing around doing nothing once they established aggro I'm sure there'd be more flak to them.
    A tank can just keep doing his enmity combo, because nobody would complain if he overaggro.
    (2)

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