I'd like to point out (haven't read through the whole thread) that the Command Missions also serve as a learning tool for the player. Not just in playing their role in a party, but also in attentive management. Thus far, I've only done 2 runs, both Wanderer's Palace - 1 success, 1 fail. Played as a tank for my win and quickly figured out it really helps to manually direct your team on each kill if you need to, like killing some Tonberry adds, at least while they use the independent tactic. Obviously, I haven't played it enough to determine if that is remedied with higher ranks or different options.

Side note though: My failed attempt was because the untargetable Tonberry wandering the area killed the healer out of combat when it for some reason wouldn't move. No way to rez at the time, so had to quit the dungeon.