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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I am not really sure what I should think about the feature. Tried out Halatali this evening and it was kinda annoying. I choose to go as a healer for safety measurements and that was the right decision. Its was a bit funny to see the ninja pulling a monster before the tank but at the same time it was also a bit annoying to see such behavior but since you can only sent the whole team to attack or not its probably not possible to stop that. My tank often decided to not pull the hate of all monster thus I had them on me as soon as I attacked them. At least he got the aggro back fast. The bosses were really frustrating. Either you sent the whole team to get the adds or you just try to do it all on your own. Its worse since the first one has adds spawn all over the room which makes sending them already quite bad but somehow they will go back to the boss after killing one add instead of doing them all. So you would have to click on each new add for them to attack it while killing the other ones yourself.

    Thankfully they have good HP and since the monster HP decreased this did not lead to a wipe.

    They stood in the electro all the time on the second boss. If I called them back so that the adds would go to us, they might kill one of them there but as soon as it was death they were running back to the boss. In the end I let them stand in it, healed through everything and killed most of the adds alone.

    When I remembered who was going to be the final boss I was a bit afraid of it. Having to click on each single add while they are coming in from all sides is really not nice. And somehow they immediately will run back to the boss even if you call them back and sent them to others. Why do they remember the old boss? Why cant they just not attack those things that are near them or just stop attacking after their add is death. Way better than to have them run back to the boss and into the fire aoe while needing more time to run back to the other adds. At the end I only killed the biggest ones and healed through the rest.

    This was not a nice experience and I am not really sure why this feature is truly necessary. There is only a certain amount of dungeons available and depending on the people I am not really sure if this is such a good way to level. Also if you are not the healer and your healer derps you just might wipe a lot too. I just dont feel like leveling them up again in the hope of getting better A.I in battle. Especially since I can just level my jobs through the palace or PVP and dont need anything from the dungeons too. (And if I do I could simply unsynch this) And its not like I did not already run those dungeons enough before that patch so running them again and again for a hopeful better A.I does not really sound very incentive to me.

    Some points which I would love to be improved: If we have to micromanage them so much then please give us more actions. For example give us a button to only let the tank attack a certain target and one that will only sent DDs to them. This way the tank can stay on a boss while the DD will kill adds. Maybe even a button which will force healers to heal a certain person if you notice that they are not doing their jobs.
    (0)
    Last edited by Alleo; 10-12-2017 at 05:40 AM.