I'm really impressed with the squads, there are a couple things I wish they'd adjust.

1) Have the healer open with Stone instead of Aero.
2) Have archers wait a few seconds before attacking.
3) Have the tanks flash/overpower more often.
4) Healers need to prioritize themselves a little better.

I went in on a melee DPS and the ranged/healer pulling is really annoying. The tank AI seems to be set up to Shield Lob/Tomahawk -> face away from party -> overpower/flash. When the other members pull the tank still runs to about where the mobs used to be before coming back to pick them up off the healer/bard. They also tend to lose aggro over time as they don't seem to use Flash/Overpower until they actually lose aggro.

I also noticed that the healer sometimes will heal the tank over themselves, even when the healer is significantly lower. I've had Cecily die on me more than once to a DoT because she insists on Esunaing/healing the tank that's at 75% even though she's at 10% herself. I've also seen her DPS instead of healing herself sub 25% and die as a result.

The DPS AI seems to be alright. I did notice my LCN member randomly using Doom Spike on one target, but I'm really glad they tend to stay on bosses. I can't imagine how awful it'd be to watch both the tank and melee run around chasing Tonberries in WP.