This would simply be solved if they adopted a dynamic system similar to Lord of the Rings Online (at least how it was when their housing launched its been some time since I played that game). Basically when all of the original 12 wards are sold and at 100% capacity a 13th ward would open, when that is 100% sold another new ward would open, so it was dynamic based need - now if auto demolition opened up a lot in the original 12 wards - it would freeze a dynamic ward sales until all 12 original wards where 100% sold again and the system would continue until there was no more market demand - aka all players are happy.SE has made excuses about memory limitations in the past which are just that - excuses - its 2017 - games have done similar systems for the past 10 years - even DAoC had way more housing for its players and still does compared to what we get with FFXIV. Its a shame and to be honest I would leverage dev time to get this done its something the community wants and as all the research as shown social aspects of the game are the ones that drive player retention the most.
Well if you are going to be that way, then why are raid communities in the game?A community that 80% (more, actually) of the active player base won't be a part of. Some "community."
So tell me where I can garden in my apartment? Where can I put my outdoor furnishing? Where can an FC put their company workshop? You get a single room with 100-item limit--that is not "housing." That is a glorified FC room (and FC rooms are actually cheaper, plus you get all the benefits of the house itself, including gardening). But wait. Less than 20% of the active playerbase will have a house, and the majority of the time it will be FC versus Personal.
Apartments are not a solution, so stop saying that they are.
80% of the playerbase doesn't do raids. Should SE stop developing raids?
Instanced apartments should be instanced houses with yards, gardening, outdoor furnishings, chocobo stables, larger item limits.
Dyes shouldn't be NPC or AH based, they should be a palette book you can upgrade via achievement or completing something. Glamours should be book without the requires specific X to glamour specific Y. Maybe require global generic prism.
It sounds like I don't understand the anger, but I sort of do. I couldn't get a SB house. SE will end up changing housing, I am just wondering if anything feature wise would have to be gutted in order to achieve everyone getting a house. Why can't a better instanced solution exist beside the current system is my question.
Last edited by Sandpark; 10-10-2017 at 10:57 PM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
You know, if you go to 100 ward, it will allow 24000 houses. Balmung gets 20k activ characters.
The matter wouldnt be entirely solve, but if you consider some people dont care about housing... We could be close to solve it...
Then, maybe some limit on players... AND FC? https://fr.finalfantasyxiv.com/lodes...gered+workshop
Many house for 1 FC no?
Before saying "more plot would be for rerolls" just, ask yourself "how does all other housing system"
Because, be clear... even with 1 house per account, and some controll in FC, THERE IS NOT enough houses...
Just let me increase the size of my apartment to a small/medium/large house interior with a gardening plot and I'll be happy, honestly... wouldn't even be very complicated to do either.
My problems with apartments are that 1. you can't add tenants, 2. you can't use it as fc and 3. there only is small ones.
If your fc has the money for a large house and doesn't care much about having a neighborhood, apartments still can't give them instanced housing. And instanced doesn't mean one room cut off from everything. It can mean an island, or a more complex room with a balcony, or a cabin on a flying rock somewhere in abalanthia. The instanced housing we got that is still limited and sold out on some really big servers is probably the cheapest possible solution to implement it.
dank meme
Apartments have probably just been a means to shut up the masses from the get-go. They're not really any better than the free inns in the major city cept that you can put down some stuff here and there.My problems with apartments are that 1. you can't add tenants, 2. you can't use it as fc and 3. there only is small ones.
If your fc has the money for a large house and doesn't care much about having a neighborhood, apartments still can't give them instanced housing. And instanced doesn't mean one room cut off from everything. It can mean an island, or a more complex room with a balcony, or a cabin on a flying rock somewhere in abalanthia. The instanced housing we got that is still limited and sold out on some really big servers is probably the cheapest possible solution to implement it.
Really need to make housing a quest like the relic quest, that will slow down the rush and give fc's a fighting chance to get one. It would be more of a reward for time dedication rather than winning the log in que lottery.
If you'd make a quest out of it, you might aswell give everyone one in the end, cuz no1 wants to go through a sheer enless quest-chain, to get NOTHING in return. We're back to square one.
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