This would simply be solved if they adopted a dynamic system similar to Lord of the Rings Online (at least how it was when their housing launched its been some time since I played that game). Basically when all of the original 12 wards are sold and at 100% capacity a 13th ward would open, when that is 100% sold another new ward would open, so it was dynamic based need - now if auto demolition opened up a lot in the original 12 wards - it would freeze a dynamic ward sales until all 12 original wards where 100% sold again and the system would continue until there was no more market demand - aka all players are happy.SE has made excuses about memory limitations in the past which are just that - excuses - its 2017 - games have done similar systems for the past 10 years - even DAoC had way more housing for its players and still does compared to what we get with FFXIV. Its a shame and to be honest I would leverage dev time to get this done its something the community wants and as all the research as shown social aspects of the game are the ones that drive player retention the most.