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  1. #11
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I guess we as Drks paid the price for this one hahahahah!...ahaha....*sob*
    (3)

  2. #12
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Does anyone even know what the specific bug was?
    (0)
    Last edited by Argyle_Darkheart; 10-10-2017 at 05:14 PM.

  3. #13
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Watch, we get in and we gain 5 mp per hit now...
    (2)

  4. #14
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    At least that's a form of acknowledgement.
    (0)

  5. #15
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Nezerius View Post
    Sounds too vague, imo. What are these certain attacks that granted an excessive amount of MP?
    I imagine all attacks have a value in coding that returns ther static amount of MP from SB. Here the few attacks probably returned the HW value. So our current 98 MP returns was probably giving 400ish MP returns on some attacks.

    Which is what it should be honestly.
    (3)

  6. #16
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    How about they just make it according to how many mobs are on your enmity list. Blood price doesn't do much when only 1 target is hitting you... Its practically worthless.

    400 could be the cap and it gets divided by 2 for every other mob on the list.
    400mp/2 for 2 mobs.
    400mp/4 for 4 mobs.
    400mp/6 for 6 mobs.

    They have coding for attacks doing less damage for each mob, surely they can figure out a way to code bloodprice more mp for less mobs and less mp for more mobs.

    even if it was bumped down to 300 it would still be much better than what it currently is.
    (0)

  7. #17
    Player
    akisya's Avatar
    Join Date
    Oct 2016
    Posts
    25
    Character
    Kokopi Kopi
    World
    Chocobo
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mycow8me View Post
    How about they just make it according to how many mobs are on your enmity list. Blood price doesn't do much when only 1 target is hitting you... Its practically worthless.

    400 could be the cap and it gets divided by 2 for every other mob on the list.
    400mp/2 for 2 mobs.
    400mp/4 for 4 mobs.
    400mp/6 for 6 mobs.

    They have coding for attacks doing less damage for each mob, surely they can figure out a way to code bloodprice more mp for less mobs and less mp for more mobs.

    even if it was bumped down to 300 it would still be much better than what it currently is.
    Good idea--now if only SE can make Blood Price NOT Grit locked. My co-tank is almost always a warrior, so I never even get to use Grit at all. Even if i was MT, Grit would only be up for the first power combo anyways. Not sure why they even Grit locked Blood Price to begin with, seeing as how it gives back like 3% of a Dark Arts PER hit.
    (0)

  8. #18
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Honestly, I'd have thought that it's the blood returned by BP that might have needed adjusting, not the MP. Maybe this it was multi-hit skills like Gobrush Rushgob?
    (0)

  9. #19
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Ekimmak View Post
    Honestly, I'd have thought that it's the blood returned by BP that might have needed adjusting, not the MP. Maybe this it was multi-hit skills like Gobrush Rushgob?
    Knowing when multi-hit abilities were coming and lining up Blood Price with them adds depth and a mini-skill ceiling to the ability's usage, if they took that away... I mean okay. What's next, TBN gives no Blood Gauge?
    (0)

  10. #20
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Look at his mp then look at how much blood price is giving. This is probably what they were talking about.

    http://forum.square-enix.com/ffxiv/t...-than-intended
    (2)

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