Quote Originally Posted by Freyyy View Post
But that's exactly how DP was in 3.X and it wasn't an overpowered ability by any means. It used to cost half a DA while dealing 150 potency and 250 DAed. Which made it second priority in MP usage without DA in single targets (after C&S) and with DA on 2 targets or more. In SB they both DOUBLED the cost AND nerfed the potency to the ground for no reason. The skill was perfectly fine.



The problem with this option is that we'd still be at a significant disadvantage in physical fights since we'd have to waste an extra DA for DM to be effective, and for 10% mitigation I'm pretty sure that we wouldn't use it at all in optimal play (for the same reasons that we don't use Grit), leaving us just as squishy as we currently are in heavily physical fights compared to the other tanks. It wouldn't fix the issue. Since PLD can block magic now, there's no reason to keep DM a magic mitigation CD. PLD doesn't have to sacrifice DPS for Sheltron or Bulwark to block magic. Why should we have to sacrifice DPS for DM to mitigate physical damage ?
I already know thats how it was in 3.x, im saying, with the current style, we technically only need one of those, not both. (im fine with both btw)

As for dark mind, we alrdy used DA on it for the magic tank busters, or at least i did back in A12S.
And I had to use foresight, mixed with reprisal, to survive physical tank busters in 3.x when living dead/shadow wall/skin were down.

So it would just be a more costly foresight.

But the reason for this, is because we alrdy have TBN for TBs, so if you're really out of CDs, pop grit like a ghetto inner beast, then turn it off.

But this -10% dmg would be best used for trash mobs, as a filler mitigation tool. For bosses, stack it with reprisal, and it then acts as a pseudo rampart.

Over all, we dont NEED this, just so much as an emergency option.

Of course, this is asking for scraps, instead of asking for a whole new meal.
(Im inclined to think SE wont give us anything too crazy, so im looking for small patches instead.)

I also think it should never go full mitigation, as i personally liek the flavor of it being more magical. But it could then just be 10% magic, and then +20% to both, etc.
But either way, i think the DA version needs an extra 5-10 second duration, as its BS that it doesnt last very long, considering how useless it is anyways, no reason it should be short.