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Scourge - Delivers an attack with a potency of 100.
Combo Action: Hard Slash
Combo Potency: 220
Combo Bonus: Damage over time
Grit Combo Potency: 260
Grit Combo Bonus: Increased enmity (5x)
Potency: 40
Duration: 33s
Power Slash - Delivers an attack with a potency of 100.
Addional Effect: Increased enmity if used while not under the effect of Dark Arts (5.5x)
Combo Action: Scourge
Combo Potency: 300
Combo Bonus: Increases Blood Gauge by 10
Grit Combo bonus: Increased enmity (additional 5x)
Dark Arts Combo Potency: 390
Dark Arts Combo Effect: Critical damage.
Dark Arts fades upon execution.
Syphon Strike - Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Hard Slash
Combo Potency: 250
Dark Arts Combo Potency: 390
Combo Bonus: Restores MP.MP restoration increased while in Grit
Souleater - Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Syphon Strike
Combo Potency: 300
Dark Arts Combo Potency: 440
Combo Bonus: Increases Blood Gauge by 5
Dark Arts Combo Bonus: Restores 8% of your maximum HP
Dark Arts fades upon execution.
Blood Weapon - Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases Blood Gauge by 2 each time a physical attack lands.
Additional Effect: Increases damage dealt by 5%.
Duration: 20s
Recast: 60s
Cannot be used while under the effect of Blood Price.
Blood Price - Increases parry rate by 20% and restores partial MP when damage is taken.
Duration: 20s
Recast: 60s
Grit effect: MP restoration increased by 100%
Additional Effect: 50% chance the attacker will deal 5% less damage for 10 seconds after a successful parry.
Additional Effect: Increases Blood Gauge by 1 immediately and another 3 over time while in battle.
Cannot be used while under the effect of Blood Weapon.
Delirium - Resets the cooldown of Blood Price and Blood weapon and consumes 50 Blood Gauge to restore 25% of maximum MP if used while not under the effect of Dark Arts.
Dark Arts Effect: Grants 50 Blood Gauge.
Darkside - Increases damage dealt by 15%. MP regeneration stops during battle and Refresh statuses granted by others have no effect.
Effect ends upon reuse.
Grit - Reduces damage taken by 20%, while reducing damage dealt by 25% and increasing enmity.
Effect ends upon reuse.
Recast: 3s
Dark Arts - Attune with the darkness within you, increasing the potency of several actions. If used while under the effect of Grit, these actions will ignore the Grit Damage penalty. Can only be executed when succumbing to the Darkside. Effect fades if Darkside is canceled. 10% chance that your next Blackest Night will cost no MP.
Duration: 10s
Unmend - Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: 20% chance that next your Dark Arts will cost no MP
Duration: 10s
Dark Passenger - Deals unaspected damage with a potency of 160 to all enemies in a straight line before you.
Can only be executed when succumbing to the Darkside.
Dark Arts Potency: 210
Dark Arts Effect: Blind
Duration: 15s
Dark Arts Bonus: Increases critical hit rate of Unmend, Unleash, and Abyssal Drain by 60% for 6 seconds.
Dark Arts fades upon execution.
Abyssal Drain - Deals unaspected damage with a potency of 120 to target and all enemies nearby it and restores 4% of maximum HP.
Additional Effect: Increased enmity
Dark Arts Effect: Restores 4% of maximum HP per target hit.
Dark Arts fades upon execution.
Sole Survivor - Restores 20% of maximum HP and marks target with the status Another Victim. 1% of all damage dealt to the target by self and party members is compiled and converted to MP at the end of the duration, up to a maximum of 30%.
Carve and Spit - Delivers a threefold attack with a potency of 100. Also restores MP and grants 10 Blood Gauge if used while not under the effect of Dark Arts.
Dark Arts Potency: 450
Dark Arts fades upon execution.
Salted Earth - Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter, and increasing healing received by healing magic for any party members who enter by 15%.
Duration: 21s
Recast: 50s
Additional Effect: Increases Blood Gauge by 1 per target per tick.
Quietus - Delivers an attack with a potency of 170 to all nearby enemies.
Additional Effect: Restores own MP
Dark Arts Potency: 230
Blood Gauge Cost: 30
Dark Arts fades upon execution.
Bloodspiller - Delivers an attack with a potency of 440.
Dark Arts Potency: 590
Blood Gauge Cost: 30
Dark Arts fades upon execution.
The Blackest Night - Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
Duration: 6s
Increases Blood Gauge by 50 and reduces the recast time of Shadow Wall and Dark Mind by 12/6s respectively when full 20% (10%) is absorbed.
Dark Mind - Reduces damage taken by 15%.
Can only be executed when succumbing to the Darkside.
Duration: 20s
Recast: 90s
Dark Arts Effect: Increases damage reduction to 30%.
Dark Arts fades upon execution.
Shadow Wall - Reduces damage taken by 30%.
Duration: 10s
Recast: 150s
Dark Arts Effect: Increases duration to 20 seconds.
Dark Arts fades upon execution.
Living Dead - Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1.If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 5s


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