Most of what is in that post have already been implemented.

Using +1 mats basically guarantee +1 success. Especially if you use Careful Synthesis.

Failing under level recipes don't lose mats on fail.

XP bonuses have been added for quality.

The only thing left are XP chains. The UI will probably get some overhauls for 2.0, but once XP chains are in most of the UI issues will be solved by simply making the user want to do more than spam enter.

As far as gathering Mats is concerned. That is for DoL. It's a different class. They are not going to speed it up just so you can level crafting faster. You can level both classes or you can buy your mats.