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  1. #1
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    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    [Reason why you're stopping/quitting FFXIV]
    The game feels corrupted and incomplete right now, in that the economy's pretty damaged (whilst lots of people still hoard gil from the old guild leve rewards etc), power levelling has given made levelling somewhat meaningless and generally the quality of the game just isn't where it should be to justify me paying. If 2.0 is up to the standard of modern day MMOs I'll probably be able to convince some friends to come play with me on a new server, I'm looking forward to that fresh experience already.

    Also I fucking hate guild leves, make them more fun or find another way for casual levelling, they make other games' questing manage to look appealing. Bring in GW2 style events for repeatable content to level on or something, hamlet defence is a good start. Some of the new content added (like chocobo escorts and the 'oh-so exciting outposts') really isn't up to par, so that needs to be addressed too.

    [Parts you enjoyed about FFXIV]
    The lore, the art style, the scale of the world (It's nice to feel like your character is part of a world, rather than a god flying over it on his meta-chromatic-cyber-dragonlord of spacetime). The story missions are something I want to enjoy, but right now the quality isn't good enough, and they're far to spread out.

    [Parts you were disappointed with FFXIV]
    The story! What the hell, how is this a final fantasy when you get one story mission every 6 levels that involves generally limited and mundane objectives? Why don't I start in an airship crash or some other usual FF-style opening sequence, and then have to travel through some crazy FF environments before getting into the proper MMO scene (evil forest or something?). It feels like this FF MMO has the potential to deliver a true FF experience if the next engine is up to scratch, and the story really needs to be a centrepiece of that.

    Also guild-leves and general levelling methods, whined about it before so won't go over that again. Ditch repeatable boring quests, introduce events and spontaneous occurances (giant roaming NMs that attack towns, anyone nearby can get involved without partying up to get xp etc). It's a final fantasy game, exploration to find these kinds of fun events should be promoted!

    [What kind of changes do you want to see for you to come back and play?] (optional)
    New UI (coming), HUGE reduction in lag (coming?), new mage classes (comingbutTIMEMAGEPLEASE), restructuring of levelling so that it's meaningful to the overall game and fun enough that you don't feel like you're just waiting for the cap. I also want some validation that Yoshida's actually bringing new stuff to the table as well as looking at 1st and borderline 2nd generation MMOs for influence, because new technology is definitely capable of more than he seems to imply (see: recent PvP post for relatively short-sighted idea of how things should be as an example).

    Please don't make everything instanced, too. I like instances but I also like the feeling of a world that's active with people travelling about all over the place. Whilst Abyssea wasn't necessarily the best thing for FFXI, it definitely did some things right (not atma, definitely not atma) like the whole spawned NM systems that could be introduced as various levels of filler for gear etc between tiers.
    This kind of content can be challenging, and could also contain unusual non-mainstream gear for alternative builds that are reminiscent of FFXI's style (e.g. Different gear sets had huge effects on your character, but you didn't need lots, I'm not advocating gear swaps frequently here).

    [Last comment]
    I really want this game to do well, I've enjoyed previous online and offline games by Square enix. However, the sheer scale of things that need to be done leaves me skeptical of just how good 2.0 can be. I really hope the devs can pull it off and I'll certainly be back in 2.0 to try everything out!

    Edit: I should add whilst reading up that in terms of patches post-2.0, a primal battle can NOT count as 3 months of battle content. I get that this almost certainly won't be the case as they've got a lot on right now beyond just what we're getting in front of us, but if we were getting a whole bunch of different stuff to do each patch I'd be happy to give them my money between now and 2.0 despite the game's engine flaws, but that isn't the case.

    Edit2: Just wanted to add; OJtheLIONKing I love your thinking, here's hoping some of this stuff gets added.

    Edit3: CAPES!
    (3)
    Last edited by Sephr; 01-07-2012 at 02:21 AM.

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