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  1. #21
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ServerCollaps View Post
    they could do it as in WoW and give all hunts (including a and s ranks) instant respawns and actual interesting loot to drop (minions, mounts, whatever), but let everyone just get loot once per day.

    Maps will be filled 24/7 with people doing their daylie s ranks and stuff, everyone can get a piece of the cake and it wont be zerg content

    it would be actually challenging, since smaller groups of people could try to tackle s ranks and get to see mechanics again ...

    it would also help people to get the tiger mount in a more reasonable amount of time
    This is what I'm talking about.

    Like I said in the op, it doesn't have to be about gear, but 'INCENTIVES' to get out in the open world and play, and WoW does this great with mounts, toys, achievements, rep grinding, ect. Not everything at endgame has to be about gear and instances, but just getting out in the world and having fun. It gives other types of content for people to do at level 70 rather then sitting in town or their houses playing a 'menu'.
    (4)

  2. #22
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ServerCollaps View Post
    they could do it as in WoW and give all hunts (including a and s ranks) instant respawns and actual interesting loot to drop (minions, mounts, whatever), but let everyone just get loot once per day.

    Maps will be filled 24/7 with people doing their daylie s ranks and stuff, everyone can get a piece of the cake and it wont be zerg content

    it would be actually challenging, since smaller groups of people could try to tackle s ranks and get to see mechanics again ...

    it would also help people to get the tiger mount in a more reasonable amount of time
    I have no problem with the respawn times or other criteria to make world bosses appear. I do agree though that random drops of minions, rolls or special glamor items would be nice to have in addition to the tomestones.
    (1)

  3. #23
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    I agree that the open world is very dull after you are done with MSQ/Side Quests.

    Coming from FFXI the one single thing I miss is going out into the world and looking for a "camp" to EXP at with a party and simply seeing others EXPing around you. Even though in FFXI this is rarely seen at lower levels these days, they are still present at end game due to people wanting to farm "Job Points" and Merit Points".

    Now this is another thing end game would benefit from; being able to enhance your jobs and the skills they use or even just give your attributes a slight boost by accumulating certain "points". However, this does not help with the open world end game the OP is talking about, so I'll end it here and continue on with something else.

    First this game needs way more open world dungeons/caves/tunnels etc. Places to go that you might get lost in if not careful. Again, I'll bring up FFXI because there are so many places I remember getting lost in or that were dangerous to run through depending on your level. I'm not even talking about the end game zones that many will remember. I'll start with the lowest of level areas Gustaberg, Sarutabaruta and Ronfaure. These 3 starting regions had many places you could get lost in right as you began leveling. For example, Gustaberg had Dangruf Wadi, Palborough Mines and even Oldton/Newton Movalpolos the latter areas mentioned would likely slap you back to your home point lol. You could even enter Bastok Mines within the city and end up delving into Korroloka Tunnel which would lead you to the Altepa region eventually, if you survived. I could go on for a while about the other 2 starting regions but I think my point is made by just talking about the area around Bastok lol.

    FFXIV has none of what I spoke of in the above paragraph. There are no caves, mines, tunnels that lead to other places. There is no sense of exploration or even danger when walking through zones in FFXIVs open world. The closest you'll get to danger is when you're on a gathering class and happen to aggro something. Even then, what does it matter if I die? I'll just teleport back, fly over there again and switch jobs. This isn't necessarily a bad thing, but this game needs a more dangerous open world. When I first thought about "The Palace of the Dead" I was like "Is this going to be the first open world dungeon?" And in my opinion it would have been awesome to have it that way. A deep maze-like dungeon you can just zone into and not "queue" for. But of course not, it's simply a large semi-random instance.

    Another thought. It would be nice if you could just zone into all dungeons in the game and explore them without the predetermined mob/bosses structure we are used to in the instanced version. Perhaps the bosses become NM/HNMs in the open world version? Maybe they drop unique items or items you can use to get other items? Who knows! These places could also be more flooded with enemies if anyone felt the need to go level there.

    The above thought only occurred to me because technically every dungeon in this game is a the same moment in time. You get the quest to unlock the dungeon, there is a little bit of story as to what's going on in there and you go complete the quest by finishing the dungeon. That's pretty much the gist of every dungeon quest. But, what about after? When you've completed the quest and the threat is no longer. Perhaps when you finish the dungeon quest you unlock the ability to enter the open-world version? This version would be like I described in the paragraph just above. Differing enemy placement, maybe different enemies entirely and chances to spawn NMs and while I'm on this thought perhaps enemies can drop keys and you can find chests in these open world version too!

    My god I typed a lot. Thanks for reading if you happen to! Lol.
    (3)
    Last edited by Riko_Futatabi; 10-09-2017 at 01:16 AM.

  4. #24
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ServerCollaps View Post
    now it is and it works very well afaik
    Even the most recent expansion has respawn times, though they are usually only a couple minutes at most. I'll nit pick this a bit, though. Up until WoD, the respawns are still a couple hours for some rares, which are basically the equivalent of A and S ranks, and even longer for others (roughly 1 time per week for the Time-Lost Proto Drake and anywhere from weeks to a month for Aeonaxx or the rare seahorse mount, and over a day for most WoD rares save the Voidtalon mount which is a random portal in a random location every few days). All of those drop mounts. Some rares are only killable once in WoD content however and you can't loot them again. In current content, aka Legion, rares are a couple minutes at most. But, depending on where they are like, say, Argus, they despawn after a certain time and other rares pop up. But all of those can be looted more than once, though only 1 time per day. Once you kill a rare in Legion zones however (aka not Argus), they aren't rare anymore, and you don't get to loot them again unless they show up as a world quest. Such a system could work here, but they really are vastly different and don't see it happening. But it'd be nice.
    (0)
    Last edited by Vahlnir; 10-09-2017 at 01:16 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #25
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    I'm sad they started just giving you the whole maps opened up when you zone in instead of having to explore and fill it in as you went... the problem with open world dungeons is that while interesting would either be zerged for the loots or ignored completely.... I would like to see some open world hidden dungeons (a cave with vines covering that when your character walks up they can walk through the vines into the cave for example) filled with monsters and hunt type monsters that have a chance to drop glams or maybe a mount... obviously the boss would have random spawns inside the dungeon
    (0)

  6. #26
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    Snip.
    Now I'm going to have nightmares about parties in the dunes fighting for a camp so they could level at all. That is actually the thing I miss the least about FFXI, and I still miss the game horribly (pre-abyssea). On the other hand, I really miss NMs and HNMs.
    (0)

  7. #27
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Vahlnir View Post
    While there is world content to do, there isn't an abundance. Think that's what the OP was getting at. The game could use more. Daily beastmen quests are great, but that's about as big as it gets in XIV. Hunts are a form of world content too, but hardly engaging.
    Whatever gets people out in the world rather than standing in towns or their houses on the daily making the game feel alive and an MMORPG. Doesn't matter if it's casual content or progression, just getting people out there would really help this game feel like a living breathing world.
    (0)

  8. #28
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Hopefully the closer we get to the empire, there will be some kind of city seiges where players can fight to protect small aetheryte towns and/or reclaim them for teleporting etc... These kinds of events are what draw players in, not fates. The reward for this is being able to teleport there which everyone wants idealistically. And make a seige by players require atleast an alliance or 2.

    buuuuuuuut, we will probably just continue to see fates, turn in quests, and the same old since 2.0 cause that's just how it goes.
    (2)

  9. #29
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mycow8me View Post
    Snip
    Pretty much like GW2. I liked these real time events. Losing a whole town because people weren't there to defend it, yet you have the chance to take it back as it's occupied by the enemy. They could combine it with some neat ideas, like that one FATE in the Peaks involving that slow walking giant mechanic spider. The world also need some specific spawn zones for some bosses, dropping loot and whatnot. There are several abandoned areas: Temples, destroyed buildings and some accesory layouts that could be used in the future. Not just FATEs. People are tired of FATEs.
    (1)

  10. #30
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    There's tons of things they can do but the dev team needs to just sit down and actually get creative. We don't know what the server limitations are but obviously world events can occur using the fate system. Even if they stick to the fate system, the fate could zerg its way toward a town and then turn into a seige fate or something.

    Hell, the more times a town is defended the town's aesthetics, blockades, defense could even improve and the next seige becomes more stronger. A battlefield that is always changing would be neat. Lower lvl players that are not capped could occupy cannons, turrets, etc to help participate.

    Really there's so much they could do but we will see..
    (2)

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